4" 1 3+ 1 Even the frontline warriors of the Zharrdron warhosts wield weapons imbued with daemonic power. Though drilled to be disciplined and ruthless, proximity to this dark fire has nevertheless twisted these duardin. It has heightened the most malign elements of their psyche and ensured that they meet every enemy with a sneering contempt – trampling them into the burnt earth to the sound of striking gongs and their own cruel laughter. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hashutite Blade [Anti-INFANTRY (+1 Rend)] | |||||||
| Hashutite Blade Anti-INFANTRY (+1 Rend) | 2 | 3+ | 4+ | - | 1 | ||
Passive |
Once Per Turn (Army), End of Any Turn |
Passive |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
| CHAOS, HELSMITHS OF HASHUT, DUARDIN |
Passive |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The WAR MACHINE keyword is used in the following Helsmiths of Hashut warscrolls:
The CHAOS keyword is used in the following Helsmiths of Hashut warscrolls:
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
The DUARDIN keyword is used in the following Helsmiths of Hashut warscrolls:
Passive |
The CHAMPION keyword is used in the following Helsmiths of Hashut warscrolls:
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Any Hero Phase | 1 |
The INFANTRY keyword is used in the following Helsmiths of Hashut warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Helsmiths of Hashut warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Helsmiths of Hashut warscrolls:
Passive |
The non-HOBGROT HELSMITHS OF HASHUT and INFANTRY keywords are used in the following Helsmiths of Hashut warscrolls:
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| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |