Lumineth Realm-lords – Scinari Cathallar

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LUMINETH REALM-LORDS WARSCROLL
Scinari Cathallar
6"
5
6+
2
Amidst the brilliance of a Lumineth warhost, small spots of darkness can be seen. These are the Cathallars, Scinari mages who collect the drained realmstone prisms of their kin, each shard now filled with absorbed emotional turmoil. The Cathallars ritualistically immolate this psychological waste, safely disposing of it before it can lead to disaster as it did in the bleak era of the Ocari Dara. In battle, a Cathallar guides the resultant emotion-laced fog into the ranks of the enemy. What follows is an outpouring of horror as foes are overcome by the collective weight of the aelves’ discarded misery. Even the undead can be afflicted by this magically augmented negativity; with their foes immobilised by a sudden self-awareness as to their cursed half-existence, a Lumineth host is able to cut them down without resistance. Cathallars are lonesome figures who move as if in a detached trance. They keep their hands and feet bare at all times, allowing the negative psyche-magic that clings to them to dissipate into the earth. Cathallars rarely seek out the company of others, and fellow aelves are generally content with this – though they respect the burden these mages carry, few wish to confront their own darker aspects.
LUMINETH REALM-LORDS WARSCROLL
Scinari Cathallar
MELEE WEAPONS
AtkHitWndRndDmg
Despairing Touch
Despairing Touch33+4+-D3
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No

Your Hero Phase
DARKNESS OF THE SOUL: Scinari Cathallars wield the negative energy locked in aetherquartz as a weapon.

Declare: Pick an enemy unit within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, subtract D6 from the target’s control score for the rest of the turn.

Passive
ABSORB DESPAIR: Scinari Cathallars can assuage the dark despair that can afflict a Lumineth Realm-lord.

Effect: Ignore negative modifiers to the control scores of friendly LUMINETH REALM-LORDS units while they are wholly within 12" of this unit.

KEYWORDS
HERO, WIZARD (1), INFANTRY
ORDER, LUMINETH REALM‑LORDS, AELF, SCINARI

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

The SCINARI keyword is used in the following Lumineth Realm-lords warscrolls:

© Vyacheslav Maltsev 2013-2024