6" 14 3+ 5 In times of direst crisis, the Alarith temples will call upon some of Hysh’s greatest defenders – the Spirits of the Mountain. These are the animus of the realm’s majestic peaks come forth, bound into war-forms carved from realmstone-laced rock and wielding huge, crushing hammers. To petition one to march to battle, the Lumineth must spend weeks appealing to these entities, for the mountains loathe rash decision-making. Once their course is set, however, these aelementors are unbreakable allies. Their wisdom is always sage, and their hammers can cave in the skull of a gargant with a single swing. In their presence, the power of the earth itself is awakened, unleashed through devastating shock waves.
The war-forms of mountain spirits are themselves miniature ecosystems, their bodies garlanded by trees and their sunmetal armour cooled in the mountains’ own lakes and streams. Lesser animuses shelter in their mighty shadow. Their core, however, is their mask, which resembles the visage of an Ymetrican longhorn. Should the unthinkable happen and this mask be lost, then some part of the mountain’s soul may be lost with it. Still, Hysh’s peaks know that they must risk this grim fate to defend their earthly incarnations. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Geomantic Blast | ||||||||
Geomantic Blast | 12" | 1 | 3+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Cloven Hooves | ||||||||
Cloven Hooves | 2 | 4+ | 2+ | 1 | 2 | |||
Stoneheart Worldhammer | ||||||||
Stoneheart Worldhammer | 4 | 3+ | 2+ | 2 | 5 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, WARD (6+), ALARITH |
ORDER, LUMINETH REALM‑LORDS |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The MONSTER keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
The WARD keyword is used in the following Lumineth Realm-lords warscrolls:
The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls: