18" 8 4+ 5 5+ When roused to wrath, the Spirits of the Wind strike like a cyclone. It is all but impossible to track them as they dart through the air, launching arrow after arrow from their elegant but monstrously powerful bows and slipping away before retribution can land, the wind whistling with their laughter. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bow of the Wind’s Vengeance [Anti-MONSTER (+1 Rend), Shoot in Combat] | ||||||||
| Bow of the Wind’s Vengeance Anti-MONSTER (+1 Rend), Shoot in Combat | 15" | 4 | 2+ | 3+ | 2 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Swirling Shards [Crit (Mortal)] | ||||||||
| Swirling Shards Crit (Mortal) | 6 | 2+ | 4+ | - | 1 | |||
Passive |
Once Per Turn (Army), Any Shooting Phase |
| KEYWORDS | MOVE |
Once Per Turn (Army), Any Shooting Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY, WARD (5+) |
| ORDER, LUMINETH REALM‑LORDS, HURAKAN |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
| ||
The MONSTER keyword is used in the following Lumineth Realm-lords warscrolls:
| ||
The WARD keyword is used in the following Lumineth Realm-lords warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Lumineth Realm-lords warscrolls:
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls:
|