18" 8 4+ 5 The winds of Hysh are mercurial, empowered by the natural magic of Hysh. The strongest possess their own mighty animus and can be coaxed to fight in the form of a Hurakan aelementor. Their power is focused through sacred masks wrought in the image of the horned fox, a semi-mythical Hyshian beast renowned for its cunning and swiftness. Such fits the Spirits of the Wind well, for they bring their unpredictable nature even to war.
Hurakan wind spirits are flighty and easily distracted. They revel in their ability to travel where they wish at speed, howling with laughter as they cross great distances in the laggardly blink of a mortal eye. They cannot abide becoming bogged down at close quarters, instead wielding colossal longbows that fire spear-length shafts towards their adversaries. Each bolt is capable of punching through a rank of enemies or spearing the brain of a rampaging gargant, and the wind spirits display vindictive glee when competing to see what kills they can make with a singular shot. Should an enemy dare too close, a Spirit of the Wind will embody the aspect of the tornado to buffet them with waves of gale-force power. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Bow of the Wind’s Vengeance [Shoot in Combat, Anti-MONSTER (+1 Rend)] | ||||||||
Bow of the Wind’s Vengeance Shoot in Combat, Anti-MONSTER (+1 Rend) | 12" | 4 | 2+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Swirling Shards | ||||||||
Swirling Shards | 6 | 2+ | 4+ | 1 | 1 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY, WARD (5+) |
ORDER, LUMINETH REALM‑LORDS, HURAKAN |
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The MONSTER keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
The WARD keyword is used in the following Lumineth Realm-lords warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Lumineth Realm-lords warscrolls:
The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls:
The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls:
Ability icons give you an idea what kind of effect the ability has at a glance. Movement Ability Offensive Ability Defensive Ability Shooting Ability Rallying Ability Special Ability Control Ability | ||