6" 5 3+ 5 Amongst the Vanari hosts, only the most dependable may become a Bannerblade. They are expected to master a combat art known as Ollirathai or the Shield of Swords. With back foot planted and blade held in one hand, they fence enemies to a standstill, disarming and neutralising assailants while ensuring their precious relic does not dip.
Woven from solarsilk and blessed by Scinari mages, the banners of the Lumineth are sacrosanct. They absorb the lambent energies of Hysh while allowing wind and rain to pass clean through, and despite their impressive stature, they are no heavier than a child’s kite. Emblazoned upon them are the mandala-runes of the aelven gods and aelementiri temples, emboldening the spirits of all nearby and allowing Lumineth souls greater clarity when strategising and defending.
With all this in mind, to let such a banner fall would be an unforgivable offence. Should their banner be marred by the muck of a battlefield, there is only one recourse for the disgraced aelf: they must undertake a pilgrimage to the edge of Hysh, seeking redemption within its searing light. To this day, no such penitents have returned. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bannerblade’s Sword [Crit (Mortal)] | |||||||
Bannerblade’s Sword Crit (Mortal) | 4 | 3+ | 4+ | 1 | 2 |
Passive |
KEYWORDS | HERO, INFANTRY |
ORDER, LUMINETH REALM‑LORDS, AELF, VANARI |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Lumineth Realm-lords warscrolls:
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The AELF keyword is used in the following Lumineth Realm-lords warscrolls:
The VANARI keyword is used in the following Lumineth Realm-lords warscrolls:
The HERO keyword is used in the following Lumineth Realm-lords warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||