Lumineth Realm-lords – Vanari Bannerblade

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LUMINETH REALM-LORDS WARSCROLL
Vanari Bannerblade
6"
5
3+
5
Amongst the Vanari hosts, only the most dependable may become a Bannerblade. They are expected to master a combat art known as Ollirathai or the Shield of Swords. With back foot planted and blade held in one hand, they fence enemies to a standstill, disarming and neutralising assailants while ensuring their precious relic does not dip. Woven from solarsilk and blessed by Scinari mages, the banners of the Lumineth are sacrosanct. They absorb the lambent energies of Hysh while allowing wind and rain to pass clean through, and despite their impressive stature, they are no heavier than a child’s kite. Emblazoned upon them are the mandala-runes of the aelven gods and aelementiri temples, emboldening the spirits of all nearby and allowing Lumineth souls greater clarity when strategising and defending. With all this in mind, to let such a banner fall would be an unforgivable offence. Should their banner be marred by the muck of a battlefield, there is only one recourse for the disgraced aelf: they must undertake a pilgrimage to the edge of Hysh, seeking redemption within its searing light. To this day, no such penitents have returned.
LUMINETH REALM-LORDS WARSCROLL
Vanari Bannerblade
MELEE WEAPONS
AtkHitWndRndDmg
Bannerblade’s Sword [Crit (Mortal)]
Bannerblade’s Sword
Crit (Mortal)
43+4+12
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 40mm
Can be reinforced: No
Regiment Options: Any VANARI
Notes: This Hero can join an eligible regiment as a Lumineth Paragon.

Passive
WORLD BANNER: This mighty standard is adorned with symbols of great importance to the Lumineth.

Effect: Add 3 to the control scores of other friendly LUMINETH REALM-LORDS units while they are wholly within 18" of this unit.

KEYWORDS
HERO, INFANTRY
ORDER, LUMINETH REALM‑LORDS, AELF, VANARI
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
© Vyacheslav Maltsev 2013-2024