Lumineth Realm-lords – Hyshian Twinstones

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LUMINETH REALM-LORDS WARSCROLL
Hyshian Twinstones
-
5
4+
7+
In moments of peril, Hyshian Twinstones can be conjured from the heart of the Realm of Light and to the battlefield. Here they act as reservoirs of magic, for as one stone is drained of power, the other replenishes, forming a perfect aetheric feedback loop. Those mages who master the summoning of Hyshian Twinstones are considered to have achieved true spiritual balance. The stones represent the Lumineth’s tendency towards duality – the twin gods Teclis and Tyrion, the sun and the moon, and the martial and magic creeds that dictate the Lumineth war-castes are just a few examples of this. To conjure these crystals in perfect equilibrium, distributing energy evenly between them, is considered to be one of the purest embodiments of this harmonious concept. It also demonstrates a deep bond between the aelven mage and their native realm. Many Scinari strive to learn this spell as soon as they are able, for it is just as much proof of their own enlightenment as it is a vital weapon of war.
LUMINETH REALM-LORDS WARSCROLL
Hyshian Twinstones
Passive
RESERVOIR OF POWER: The Twinstones glow brighter with each spell cast, forming a reservoir from which the Lumineth can draw greater power.

Effect: Add 1 to casting rolls for friendly LUMINETH REALM-LORDS units while they are wholly within 6" of this MANIFESTATION.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
ORDER, LUMINETH REALM‑LORDS

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

The MANIFESTATION keyword is used in the following Lumineth Realm-lords warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Lumineth Realm-lords warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024