Lumineth Realm-lords – Avalenor, The Stoneheart King

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LUMINETH REALM-LORDS WARSCROLL
Avalenor
The Stoneheart King
6"
16
3+
5
Avalenor is the eldest and wisest of all Hysh's mountain spirits. He alone chose to stand with the aelves of his own accord. Since then, his twin Firestealer Hammers have never rested in the defence of Hysh and its sibling realms - nor shall they while a single servant of the Dark Gods draws breath.
LUMINETH REALM-LORDS WARSCROLL
Avalenor
The Stoneheart King
RANGED WEAPONS
RngAtkHitWndRndDmg
Geomantic Blast [Shoot in Combat]
Geomantic Blast
Shoot in Combat
12"13+2+2D6
MELEE WEAPONS
AtkHitWndRndDmg
Firestealer Hammers
Firestealer Hammers64+2+24
BATTLE PROFILE

Unit Size: 1      Points: 420
Base size: 100mm
Can be reinforced: No
Regiment Options: Any ALARITH, Any VANARI, 0-1 Lumineth Paragon

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Firestealer Hammers is 4.

Passive
CALL OF THE MOUNTAINS: In the presence of Avalenor, the mountains awaken to give protection to their allies.

Effect: While a visible friendly ALARITH unit is wholly within 12" of this unit:
  • You are treated as having 1 additional instance of Alaithi, Rune of the Mountain depicted on your battle scripture for the purposes of the abilities on that unit’s warscroll.
  • If that unit is picked to be a target of the ‘Depict Rune’ ability, you can apply the enhanced effects of that ability to that unit as if you had an instance of Alaithi, Rune of the Mountain depicted on your battle scripture.

Passive
WITH THE FORCE OF A LANDSLIDE: The Alaithi rune imbues mountain spirits with increasing power.

Effect: Add 1 to the Attacks characteristic of this unit’s Firestealer Hammers for each instance of Alaithi, Rune of the Mountain depicted on your battle scripture.

Once Per Turn (Army), Any Combat Phase
UNBREAKABLE BULWARK: Lumineth who fight in Avalenor’s shadow need not fear; as long as he stands, they will come to no harm.

Declare: If this unit did not charge this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 3+, for the rest of the turn, while that enemy unit is in combat with this unit, all attacks made by models in that enemy unit within this unit’s combat range must target this unit.
KEYWORDSRAMPAGE

KEYWORDS
UNIQUE, HERO, MONSTER, ALARITH
ORDER, LUMINETH REALM‑LORDS
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Army List
Warscrolls collated

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Alaithi, Rune of the Mountain
Alaithi, Rune of the Mountain: Pick up to 2 friendly LUMINETH REALM-LORDS units for each instance of this rune depicted on your battle scripture to be the targets. Each target has WARD (5+). In addition, the following enhanced effects apply:
  • While Varinor, Rune of Strength is depicted on your battle scripture, the targets’ melee weapons have Anti-charge (+1 Rend).
  • While Ydriliqi, Rune of the River is depicted on your battle scripture, subtract 1 from wound rolls for attacks made by enemy units while they are in combat with any of the targets.

The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:

6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Those HEROES can join an eligible regiment as a Lumineth Paragon.

Infantry Hero
© Vyacheslav Maltsev 2013-2026