Lumineth Realm-lords – Avalenor, The Stoneheart King

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LUMINETH REALM-LORDS WARSCROLL
Avalenor
The Stoneheart King
6"
16
3+
5
Avalenor is the spirit of Hysh’s grandest mountain. Old beyond imagining, no aelf can recall who sculpted Avalenor’s war-form, for the Stoneheart King seems to have simply marched out of myth. He glows with radiant might, and his sacred Firestealer Hammers channel all the freezing wrath of Hysh’s highest peaks. Even those foes who keep their distance are not safe, for in extremis, Avalenor can summon great blasts of stony debris and crushing earth to hurl across entire battlefields. Avalenor’s wisdom is beyond measure, and no few Lumineth princes and sages owe their rise to his blessings. Yet Avalenor has suffered greatly over the centuries. During the war against Nagash, the Great Necromancer performed a ritual of demise upon Avalenor’s mountain-form, sending his war-construct flaking to nothing. Eventually, Avalenor returned, striding out of the mists and into the fray once more in an apparent miracle. But while Lumineth society rejoices, those closest to Avalenor grow more concerned, as he is prone to mutter in elder tongues or stare off vacantly into the horizon. Some whisper that scars of Nagash may still linger upon his soul.
LUMINETH REALM-LORDS WARSCROLL
Avalenor
The Stoneheart King
RANGED WEAPONS
RngAtkHitWndRndDmg
Geomantic Blast
Geomantic Blast12"13+2+2D6
MELEE WEAPONS
AtkHitWndRndDmg
Cloven Hooves
Cloven Hooves24+2+12
Firestealer Hammers
Firestealer Hammers63+2+24
BATTLE PROFILE

Unit Size: 1      Points: 410
Base size: 100mm
Can be reinforced: No
Regiment Options: Any Vanari Auralan Wardens, Any ALARITH

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Firestealer Hammers is 4.

Passive
STONEMAGE SYMBIOSIS: Stonemages are able to sustain a Spirit of the Mountain.

Effect: The ‘Battle Damaged’ ability has no effect on this unit while it is wholly within 12" of a friendly Alarith Stonemage.

Your Combat Phase
1
UNSHAKEABLE FAITH OF THE MOUNTAINS: A Spirit of the Mountain can inspire its aelven supplicants to fight all the harder in the name of Hysh.

Declare: Pick up to 3 different friendly ALARITH AELF units wholly within 12" of this unit to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets’ melee weapons for the rest of the turn.

Once Per Turn (Army), Any Combat Phase
UNBREAKABLE BULWARK: Avalenor shelters his allies as he holds off waves of enemies, allowing the Lumineth to attack uninhibited.

Declare: If this unit did not charge this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 2+, subtract 1 from the Rend characteristic of the target’s melee weapons for the rest of the turn and add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WARD (6+), ALARITH
ORDER, LUMINETH REALM‑LORDS
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:

The ALARITH and AELF keywords are used in the following Lumineth Realm-lords warscrolls:

The WARMASTER keyword is used in the following Lumineth Realm-lords warscrolls:

© Vyacheslav Maltsev 2013-2024