Lumineth Realm-lords – Vanari Starshard Ballista

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LUMINETH REALM-LORDS WARSCROLL
Vanari Starshard Ballista
6"
5
5+
2
The bolts of a Starshard Ballista are more than capable of piercing the armour of a Chaos Warrior or spearing multiple orruks with a single shot. When needs must, the ballista’s crew can load it with specially enchanted ammunition designed to blind those it does not slay outright.
LUMINETH REALM-LORDS WARSCROLL
Vanari Starshard Ballista
RANGED WEAPONS
RngAtkHitWndRndDmg
Starshard Bolts [Anti-MONSTER (+1 Rend), Crit (2 Hits)]
Starshard Bolts
Anti-MONSTER (+1 Rend), Crit (2 Hits)
24"43+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Crew’s Arming Swords
Crew’s Arming Swords23+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 80mm
Can be reinforced: No

Passive
SCRYHAWKS: The scryhawks that accompany Auralan Sentinels have been trained to circle above distant foes, marking them out as potential targets for Starshard Ballista crews.

Effect: Add 6" to the Range characteristic of this unit’s Starshard Bolts while it is wholly within 12" of any friendly Vanari Auralan Sentinels units.

Once Per Turn (Army), Any Shooting Phase
BLINDING BOLTS: A Starshard Ballista can be loaded with special bolts that explode with blinding light when they strike a target.

Declare: Pick an enemy unit that was targeted by all of this unit’s shooting attacks this phase to be the target.

Effect: Roll a dice. Add 1 to the roll if the target is a MONSTER. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.

KEYWORDS
WAR MACHINE
ORDER, LUMINETH REALM‑LORDS, VANARI
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Army List
Warscrolls collated

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
© Vyacheslav Maltsev 2013-2026