Lumineth Realm-lords – Vanari Lord Regent

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LUMINETH REALM-LORDS WARSCROLL
Vanari Lord Regent
6"
5
4+
2
Amidst the ranks of the Lumineth infantry, Vanari Lord Regents on foot are a powerful and inspiring presence. Under their astute leadership, Auralan Wardens adopt near-inviolable shieldwalls to impede the enemy, blunting their assault in readiness for a swift counter-attack.
LUMINETH REALM-LORDS WARSCROLL
Vanari Lord Regent
MELEE WEAPONS
AtkHitWndRndDmg
Regent’s Sword [Crit (Mortal)]
Regent’s Sword
Crit (Mortal)
53+4+12
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: 0-1 Ydrilan Riverblades, Any VANARI
Notes: This HERO can join an eligible regiment as a Lumineth Paragon.

Passive
SHINING EXAMPLE: The inspiring words and deeds of the Vanari Lord Regent instil a determination in their warriors never to yield.

Effect: Each time a friendly LUMINETH REALM-LORDS unit wholly within 12" of this unit uses the ‘Rally’ command, you can make 3 additional rally rolls of D6.

Once Per Turn (Army), Any Combat Phase
WALL OF BLADES: The Vanari Lord Regent is a master of anticipating where the enemy will strike and preparing their warriors accordingly.

Declare: Pick a friendly Vanari Auralan Wardens unit wholly within 12" of this unit to be the wall of blades. Then, pick an enemy unit in combat with the wall of blades to be the target.

Effect: Roll a dice for each model in the wall of blades that is within 3" of the target. For each 5+, inflict 1 mortal damage on the target.

KEYWORDS
HERO, INFANTRY
ORDER, LUMINETH REALM‑LORDS, AELF, VANARI
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Army List
Warscrolls collated

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Those HEROES can join an eligible regiment as a Lumineth Paragon.

Infantry Hero
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
© Vyacheslav Maltsev 2013-2026