Lumineth Realm-lords – Scinari Loreseeker

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LUMINETH REALM-LORDS WARSCROLL
Scinari Loreseeker
6"
5
4+
2
Loreseekers are Eclipsians, those vanishingly rare Lumineth souls who embody both the Tyrionic and Teclian halves of Hyshian civilisation. They are both warrior and wizard, as capable with the blade as they are magic. Loreseekers are itinerant agents, wandering the realms in search of magical learning and powerful artefacts that would be better served in Hyshian hands. Rather than joining a warhost, they will fight alongside their kin when circumstances align. On more than one occasion, their timely arrival just as battlelines meet has meant the difference between victory and defeat, as the travelling spell-swords reveal arcane troves or sources of natural magic below the battlefield. Yet as an eclipse briefly hides the light, the Loreseekers also have their darker aspects. They are often charged with obscuring as much as illuminating, sequestering away relics or knowledge that the Lumineth judge too dangerous for any besides themselves to possess. Should these items have already fallen into the grasp of others – including supposed allies – then a Loreseeker may turn to thieving or assassination in order to end the danger before it can manifest, though this is strictly a last resort. In the struggle to restore the realms, no sacrifice is too great.
LUMINETH REALM-LORDS WARSCROLL
Scinari Loreseeker
RANGED WEAPONS
RngAtkHitWndRndDmg
Eclipsian Staff [Shoot in Combat]
Eclipsian Staff
Shoot in Combat
12"33+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Loreseeker Blade [Crit (Mortal)]
Loreseeker Blade
Crit (Mortal)
53+4+12
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 32mm
Can be reinforced: No

Deployment Phase
INDEPENDENT OPERATIVE: Loreseekers venture deep into unknown lands, searching for esoteric knowledge and artefacts that only the Lumineth can be entrusted with.

Effect: If this unit has not been deployed, set it up anywhere on the battlefield not in combat with any enemy units. This unit has now been deployed.

Designer’s Note: Enemy units that deploy after this unit can deploy in combat with it.
KEYWORDSDEPLOY

Passive
LONE AGENT: Scinari Loreseekers employ their skills as independent operatives to great effect on the battlefield.

Effect: Add 5 to this unit’s control score while it is more than 9" from all other friendly units.

KEYWORDS
HERO, WIZARD (1), INFANTRY
ORDER, LUMINETH REALM‑LORDS, AELF, SCINARI
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The SCINARI keyword is used in the following Lumineth Realm-lords warscrolls:

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2024