Lumineth Realm-lords – Vanari Auralan Sentinels

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LUMINETH REALM-LORDS WARSCROLL
Vanari Auralan Sentinels
6"
1
5+
1
The bow is regarded as a noble weapon in Lumineth culture. To send an arrow soaring into the sky, its tip glimmering with purest light before descending to deliver judgement upon the unworthy, speaks to the souls of the aelves – as does the ability to strike down foes before being sullied by their presence. It is the task of the Auralan Sentinels to ensure that grinding melee rarely becomes a necessity, and they train fastidiously to squeeze every iota of potential from their bows and arrows. Of course, being aelves, the Sentinels have sought to improve upon the classical design of the bow as far as possible. Their efforts have resulted in the triple‑stringed arcbow, a weapon whose unique capacity for curvature and pull grants it two different modes of function: arrows can either be sent arcing skyward over distances that seem unbelievable to less enlightened mortals or else fired in a straight shot and with enough force to pin several warriors together. Sentinels forge their arrow tips from precious sunmetal to better ensure each shot flies true and pierces its mark.
LUMINETH REALM-LORDS WARSCROLL
Vanari Auralan Sentinels
RANGED WEAPONS
RngAtkHitWndRndDmg
Auralan Bow [Crit (Auto-wound)]
Auralan Bow
Crit (Auto-wound)
18"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Sentinel Blades
Sentinel Blades13+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 150
Base size: 32mm
Can be reinforced: Yes

Your Shooting Phase
LOFTED SHOTS: To strike a distant target, these warriors point their bows to the sky before launching a volley up high.

Effect: For the rest of the turn, add 6" to the Range characteristic of this unit’s Auralan Bows but subtract 1 from hit rolls for this unit’s shooting attacks.

KEYWORDS
INFANTRY, CHAMPION
ORDER, LUMINETH REALM‑LORDS, AELF, VANARI
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Lumineth Realm-lords warscrolls:

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Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2024