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Show History | ||||
| Book | Kind | Edition | Last update | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | May 2026 | |
Spearhead Doubles | ||||
Spearhead Doubles | Expansion | 4 | December 2025 | |
SPEARHEAD DOUBLED!Spearhead Doubles is also an easy way to simply play… a bigger game of Spearhead! It’s very common for 2 players to each have a copy of Fire and Jade or Sand and Bone, and if you wanted to, you could simply follow the rules on these pages to allow you and your opponent to battle one another using 2 Spearhead armies each. This is a great way to get all those armies you’ve been collecting onto the tabletop – indeed, if you have 2 Spearhead armies from the same faction, like Cities of Sigmar or Ogor Mawtribes, then you’ll have a thematic force like no other! | ||
Battleplan Spearhead DoublesAfter a deadly battle, two generals find common cause in a shared set of foes. With little choice and even less trust, they take to the field with their depleted forces to rout the enemy and claim glory. In Spearhead Doubles, you will team up with a friend to take on another team of 2 players. As a group, you’ll need to decide which Spearhead battlepack to use: Fire and Jade or Sand and Bone. Once you’ve decided, follow the rules below. PRE BATTLE SEQUENCE 1. Each player picks a Spearhead army to command. Players on the same team must pick different Spearhead armies.2. The players on each team roll off to determine their team’s overlord. Whenever a team cannot agree on a decision, the overlord makes the final decision. 3. The players on each team roll a dice and add their rolls together. The team that rolls highest wins. This is called a Doubles roll-off. The winner of the Doubles roll-off chooses which team is the attacking team and which is the defending team. 4. Each player on the attacking team picks their regiment ability and their enhancement for their Spearhead army. Then each player on the defending team does the same. 5. The defending team chooses where the players will be fighting. If you are using Fire and Jade, pick either Aqshy or Ghyran: ![]() Aqshy ![]() Ghyran If you are using Sand and Bone, pick either Ossia or Dolorum: ![]() Ossia ![]() Dolorum The defending team then sets up 2 realm battlefields for that location as shown in the corresponding realm map bellow. 6. The defending team picks 1 of the deployment maps bellow and chooses which territory belongs to which team. 7. If you are using Sand and Bone, the defending team sets up the mystical terrain as shown on the deployment map (if any). 8. If you are using Fire and Jade, the defending team sets up 2 large terrain features and 2 small terrain features. Then the attacking team does the same. If you are using Sand and Bone, the defending team sets up both Terrain Group A (Large Wall and Small Fence) and Terrain Group B (Small Wall and Large Fence). Then the attacking team does the same. In all cases, terrain features must be set up wholly within friendly territory, more than 6" from all other terrain features and more than 3" from both long battlefield edges and enemy territory. Terrain features cannot be set up on top of the objectives (either wholly or partially). DEPLOYMENT Do not deploy armies as described in the Core Rules. Instead, one player on the attacking team sets up all the units in their army first, then one player on the defending team, followed by the other player on the attacking team and finally the other player on the defending team. Each unit must be set up wholly within friendly territory and more than 6" from enemy territory.BATTLE LENGTH The battle lasts for 4 battle rounds.FIRE AND JADE REALM MAPS AQSHY ![]() GHYRAN ![]() FIRE AND JADE DEPLOYMENT MAPS DEPLOYMENT OPTION 1 ![]() DEPLOYMENT OPTION 2 ![]() SAND AND BONE REALM MAPS OSSIA ![]() DOLORUM ![]() SAND AND BONE DEPLOYMENT MAPS DEPLOYMENT OPTION 1 ![]() DEPLOYMENT OPTION 2 ![]() SPECIAL RULES DOUBLES The following rules are used in Spearhead Doubles battles:
PREPARING THE SPEARHEAD DECK One player takes the twist deck that corresponds to the Spearhead battlepack you are using and the realm map that was chosen, shuffles it and places it face down next to the battlefield (the other twist deck is not used). Then, each team takes 1 battle tactic deck that corresponds to the Spearhead battlepack you are using, shuffles it and places it face down where they can reach it during the battle. START OF THE BATTLE ROUND SEQUENCE If it is the first battle round, the attacking team chooses who will take the first turn. In any other battle round, the players make a priority roll (Core Rules, 12.0). 1. Determine the underdog (Core Rules, 12.0). 2. The twist card is drawn (see opposite). 3. The players draw battle tactic cards (see opposite). 4. Any abilities with the Start of Battle Round timing are used.TWIST CARDS One twist card is drawn at the start of each battle round. Follow the rules on it as it is drawn. At the start of the first battle round, each team draws a shared hand of 3 battle tactic cards. At the start of each subsequent battle round, each team draws battle tactic cards until they once more have a shared hand of 3 battle tactic cards. Before they do so, they can discard any number of battle tactic cards in their hand. Cards are discarded face up. Both players on a team can contribute to scoring their team’s battle tactics.
VICTORY POINTS Each team scores victory points at the end of each of their turns as follows:
GLORIOUS VICTORY The team with the most victory points at the end of the battle is the winner. If the teams are tied on victory points, the battle is a draw. | |||||||||||
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