Bonesplitterz – Maniak Weirdnob

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BONESPLITTERZ WARSCROLL
Maniak Weirdnob
10"
6
5+
2
Their minds utterly consumed by furious beast spirits, Maniak Weirdnobs hurtle into battle atop hulking war boars. Their staffs are carved from the bones of the mightiest monsters, the caged power within driving the Bonesplitterz into a deadly fury.
BONESPLITTERZ WARSCROLL
Maniak Weirdnob
MELEE WEAPONS
AtkHitWndRndDmg
Bonebeast Staff
Bonebeast Staff34+3+-D3
War Boar’s Tusks and Hooves [Charge (+1 Damage), Companion]
War Boar’s Tusks and Hooves
Charge (+1 Damage), Companion
25+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 60 × 35mm
Can be reinforced: No
Regiment Options: Any BONESPLITTERZ
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Combat Phase
BONE SPIRIT: Maniak Weirdnobs are followed closely into battle by other boarboys, their wild cries riling the ornery hogs as much as it gets the ladz raring for a fight.

Declare: Pick a friendly BONESPLITTERZ CAVALRY unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, add 1 to wound rolls for the target’s combat attacks for the rest of the turn. This ability also affects Companion weapons.

KEYWORDS
HERO, WIZARD (1), CAVALRY, WARD (6+)
DESTRUCTION, BONESPLITTERZ
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The CAVALRY keyword is used in the following Bonesplitterz warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The HERO keyword is used in the following Bonesplitterz warscrolls:

• Wardokk
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Bonesplitterz warscrolls:

The CAVALRY keyword is used in the following Bonesplitterz warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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