Flesh-eater Courts – Charnel Throne

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FLESH-EATER COURTS WARSCROLL
Charnel Throne
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10
4+
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Every monarch requires a seat worthy of their majesty, and for the Abhorrant Ghoul Kings and Archregents, only a Charnel Throne will suffice. These constructs are fashioned from the bones of those an abhorrant has devoured, fused together by necrotic sorcery and the craftsmanship of ghoul subjects. From its very creation, a Charnel Throne exudes an aura of death. This is only heightened through constant proximity to its abhorrant owner, whose madness and delusion seeps into the bones of the seat and transforms it into a pulsing nexus of insanity. Abhorrant lords often demand that their thralls drag their Charnel Throne into a commanding position on the battlefield, so that the vampire might oversee their surroundings from a regal vantage point before entering the slaughter personally. Sat atop such a mighty shrine to their own glory, the abhorrant cannot help but be convinced of their own grandeur – and it is this confidence that makes them even more dangerous. If they are forced to descend from their seat and enter the fray, an abhorrant ruler might select a steward from amongst their most trusted companions to sit the throne in their absence. This honour is only ever a temporary one, and those who abuse it are gruesomely punished for their hubris.
FLESH-EATER COURTS WARSCROLL
Charnel Throne
The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Impassable

Passive
STEWARD OF THE REALM: Those who sit upon a Charnel Throne rule over all they survey, but they must be wary of foes who would see them violently cast down.

Effect: While this terrain feature has a Steward:
  • The Steward cannot use MOVE abilities.
  • Instead of measuring range or visibility to the Steward, measure to this terrain feature instead.
  • All attacks that would target the Steward target this terrain feature instead.
  • If this terrain feature is destroyed, before removing it from the battlefield, inflict D3 mortal damage on the Steward. Then, set up the Steward on the battlefield within 3" of this terrain feature and not in combat. That unit is no longer the Steward. If it is not possible to set up the Steward, it is slain.

Your Hero Phase
REIGNING CHAMPION: A trusted member of the court may sit the throne in the absence of their liege-lord, though they must abdicate immediately on their return.

Declare: If this terrain feature does not have a Steward, pick a friendly FLESH‐EATER COURTS INFANTRY HERO within 3" of it and not in combat to be the target.

Effect: Place the target on this terrain feature. The target is now the Steward (see ‘Steward of the Realm’).

Your Movement Phase
DUTY CALLS: When duty demands it, an abhorrant monarch or their regent will descend from the throne to take up the sword and defend the kingdom.

Effect: If this terrain feature has a Steward that was not placed on it this turn, set up the Steward on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer the Steward.

Your Hero Phase
RULER OF ALL THEY SURVEY: A Charnel Throne forms a nexus of delusion, and a cannibal champion seated upon such a grisly construct becomes convinced of their own grandeur.

Effect: Give D3 noble deeds points to this terrain feature’s Steward.

KEYWORDS
FACTION TERRAIN
DEATH, FLESH-EATER COURTS
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Impassable
Models cannot move across, be set up on or end moves on any part of this terrain feature.
© Vyacheslav Maltsev 2013-2024