10" 16 4+ 5 Master of the abhorrants, progenitor of monsters and locus of a dreadful curse, Ushoran is nightmarish in the truest sense of the word. The Mortarch of Delusion towers above other vampires, his grotesquely swollen frame rippling with muscle and his mad–eyed visage shining with a terrible delight. So terrifying is he to look upon that it is easy to miss the fluctuating voices and inflections that spill from his gore-stained mouth – personas donned and discarded like so many masks, further proof of the Mortarch’s utter insanity. The only hint of Ushoran’s self-proclaimed regality is the crown that protrudes from his skull and the ‘royal sceptre’ he cradles in his taloned hands.
At any moment, Ushoran might tremble with rasping laughter or fly into a bloodthirsty rage that sees him tear enemies and allies alike limb from limb. This unpredictable madness is not only a shield against those seeking to manipulate or control him but also a weapon with which the Mortarch might dominate his foes. When the sickly haze of Ushoran’s mania is channelled through his crown and unleashed upon the sane, they are pulled into his web of derangement, turning upon their former comrades in a violent frenzy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Monstrous Talons | |||||||
Monstrous Talons | 8 | 3+ | 3+ | 1 | 2 | ||
Sceptre of the Carrion King | |||||||
Sceptre of the Carrion King | 4 | 3+ | 2+ | 2 | D3+3 |
Passive |
Passive |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Your Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
DEATH, FLESH-EATER COURTS, ABHORRANT |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The HERO keyword is used in the following Flesh-eater Courts warscrolls:
Passive |
The WARD keyword is used in the following Flesh-eater Courts warscrolls:
The DEATH keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS keyword is used in the following Flesh-eater Courts warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Flesh-eater Courts warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The WIZARD keyword is used in the following Flesh-eater Courts warscrolls:
The ABHORRANT keyword is used in the following Flesh-eater Courts warscrolls:
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Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
The UNIQUE keyword is used in the following Flesh-eater Courts warscrolls:
The FLESH-EATER COURTS and HERO keywords are used in the following Flesh-eater Courts warscrolls:
The WIZARD and HERO keywords are used in the following Flesh-eater Courts warscrolls:
Passive |
Passive |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The WARMASTER keyword is used in the following Flesh-eater Courts warscrolls: