Flesh-eater Courts – High Falconer Felgryn

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FLESH-EATER COURTS WARSCROLL
High Falconer Felgryn
6"
5
4+
2
6+
Beloved by the serf masses and reviled by his fellow abhorrants, Felgryn is an especially beastly example of an already monstrous lineage. It is fitting that this blood-crazed vampire has a particular affinity with wild creatures; these delusion-wracked beasts heed his garbled commands, spying hidden foes and setting on them with flashing talons.
FLESH-EATER COURTS WARSCROLL
High Falconer Felgryn
RANGED WEAPONS
RngAtkHitWndRndDmg
Carrion Flock [Shoot in Combat, Companion]
Carrion Flock
Shoot in Combat, Companion
12"14+4+-D6
MELEE WEAPONS
AtkHitWndRndDmg
Filthy Talons and Fangs
Filthy Talons and Fangs53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
MODELBASE SIZE
High Falconer Felgryn32mm
Grype28mm
Can be reinforced: No
Regiment Options: 0-1 MONSTER, Any BEAST, Any SERFS
Notes: This HERO can join an eligible regiment as a Royal Attendant.

Your Hero Phase
BE MINE EYES: Felgryn and his favoured ‘falcon’, Grype, are adept at rooting out hidden prey.

Declare: This unit’s Grype is a token. If this unit’s Grype is not on the battlefield, pick an enemy unit within 18" of this unit and not in combat to be the target.

Effect: Place this unit’s Grype next to the target. If the target is destroyed while this unit’s Grype is next to it, remove this unit’s Grype from the battlefield.

Passive
WINGED RECONNOITRER: The screeches of Felgryn’s twisted ‘falcon’ act as a beacon to other cannibal hunters.

Effect: While this unit’s Grype is next to an enemy unit, ward rolls cannot be made for damage points inflicted on that enemy unit by combat attacks made by this unit and friendly SERFS units.

Passive
SIR FELGRYN IS ABROAD!: Felgryn’s roguish example and affinity with animals make him beloved of commonfolk and creature alike, each resisting all the more fiercely when he takes to the field.

Effect: While you believe this DELUSION, subtract 10 from the control scores of enemy units while they are in combat with any friendly SERFS units or any friendly non-HERO FLESH-EATER COURTS MONSTER or BEAST units.
KEYWORDSDELUSION

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (6+), FLESH‑EATER COURTS
DEATH, ABHORRANT

The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Those HEROES can join an eligible regiment as a Royal Attendant.

Infantry Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
Once Per Turn (Army), Start of Any Turn
A KINGDOM DELUDED: The mass delusions suffered by these cannibals are volatile but intense.

Declare: You must use this ability at the start of each turn. If it is the first turn of the battle, pick a DELUSION from these battle traits or, unless otherwise specified, from the warscroll of a friendly unit on the battlefield. If it is not the first turn, make a delusion roll of D6.

Effect: On a delusion roll of 1-2, you must pick a different DELUSION to the one you picked last turn. On a 3-4, you must pick the same DELUSION as the one you picked last turn, even if it is on the warscroll of a unit that has been destroyed. On a 5-6, you must pick a DELUSION like you did in the first turn. For the rest of the turn, you believe the DELUSION you picked.

The non-HERO MONSTER keyword is used in the following Flesh-eater Courts warscrolls:

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The UNIQUE keyword is used in the following Flesh-eater Courts warscrolls:

The MONSTER and FLESH-EATER COURTS keywords are used in the following Flesh-eater Courts warscrolls:

© Vyacheslav Maltsev 2013-2025