4" 6 6+ 2 With crackling green light spilling from their eyes, Weirdnob Shamans channel the savage energy of the Waaagh!. In battle, they unleash this power with glee, letting loose blasts of searing force that tear through the enemy ranks like a choppa through flesh. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Green Puke [Shoot in Combat] | ||||||||
| Green Puke Shoot in Combat | 10" | 4 | 2+ | 4+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Waaagh! Staff | ||||||||
| Waaagh! Staff | 3 | 4+ | 3+ | 1 | D3 | |||
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
| DESTRUCTION, IRONJAWZ |
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The HERO keyword is used in the following Ironjawz warscrolls:
The INFANTRY keyword is used in the following Ironjawz warscrolls:
The DESTRUCTION keyword is used in the following Ironjawz warscrolls:
The IRONJAWZ keyword is used in the following Ironjawz warscrolls: