10" 20 3+ 5 The Boss of Bosses, the Big Killa, the Fist of Gork: Gordrakk has many names but only one desire. His sole intent is to unite all of orruk-kind into a single, realm-destroying Waaagh! that will smash down the holdings of his rivals and establish him as a true icon of war. He is indisputably the ’ardest of all the Ironjawz, and his conquests are so extensive even he can’t remember them all.
The course of Gordrakk’s trajectory across the Mortal Realms has been meteoric. It was he who united the tribes of Ghur to smash back the conquests of Chaos, he who pummelled the fiercest living Maw-krusha into subservience to take it as his steed, and he who led the Waaagh! that almost reduced Excelsis to rubble. His twin axes – Smasha, forever hungry for the necks of warrior kings, and Kunnin’, thirsting for the blood of sorcerers – have rarely been out of Gordrakk’s gnarled hands for long. With every cloven neck, he rebuilds his ascendancy, and already there are rumours that Kragnos, though undoubtedly the killiest of the two, has the brawn but not the brain, whereas Gordrakk has enough of both to truly change the realms. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Bigteef’s Roar [Shoot in Combat, Companion] | ||||||||
Bigteef’s Roar Shoot in Combat, Companion | 8" | 6 | 2+ | 3+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Smasha and Kunnin’ [Anti-HERO (+1 Rend)] | ||||||||
Smasha and Kunnin’ Anti-HERO (+1 Rend) | 8 | 3+ | 2+ | 1 | 2 | |||
Bigteef’s Fists and Tail [Anti-MONSTER (+1 Rend), Companion] | ||||||||
Bigteef’s Fists and Tail Anti-MONSTER (+1 Rend), Companion | 8 | 4+ | 2+ | 1 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Once Per Battle, Reaction: You declared a WAAAGH! ability |
End of Any Turn |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, FLY |
DESTRUCTION, IRONJAWZ, MAW-KRUSHA |
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARMASTER keyword is used in the following Ironjawz warscrolls:
The UNIQUE keyword is used in the following Ironjawz warscrolls:
The HERO keyword is used in the following Ironjawz warscrolls:
The MONSTER keyword is used in the following Ironjawz warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Ironjawz warscrolls:
The DESTRUCTION keyword is used in the following Ironjawz warscrolls:
The IRONJAWZ keyword is used in the following Ironjawz warscrolls:
The MAW-KRUSHA keyword is used in the following Ironjawz warscrolls: