10" 20 3+ 5 Gordrakk is the mightiest of all orruks, a living embodiment of the power of Gorkamorka. From atop his armoured Maw-krusha, Bigteef, the Fist of Gork fights at the head of his Great Waaagh!, brutally crushing the mightiest enemy warriors. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Bigteef’s Roar [Shoot in Combat, Companion] | ||||||||
Bigteef’s Roar Shoot in Combat, Companion | 8" | 6 | 2+ | 3+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
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![]() Anti-MONSTER (+1 Rend), Companion | 8 | 4+ | 2+ | 1 | 3 | |||
Smasha and Kunnin’ [Anti-HERO (+1 Rend)] | ||||||||
Smasha and Kunnin’ Anti-HERO (+1 Rend) | 8 | 3+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, FLY |
DESTRUCTION, IRONJAWZ, MAW-KRUSHA |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARMASTER keyword is used in the following Ironjawz warscrolls:
The UNIQUE keyword is used in the following Ironjawz warscrolls:
The HERO keyword is used in the following Ironjawz warscrolls:
The MONSTER keyword is used in the following Ironjawz warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Ironjawz warscrolls:
The MAW-KRUSHA keyword is used in the following Ironjawz warscrolls: