Ironjawz – Gore-gruntas

This warscroll does not meet the selection criteria (see Settings tab).
IRONJAWZ WARSCROLL
Gore-gruntas
9"
5
3+
2
The Brute cavalry of the Ironjawz are mounted upon massive porcine beasts called gruntas. Each of these creatures weighs a ton or more, and they become even heavier when the orruks armour them in their signature slabs of iron plate. When a grunta gets the scent of blood in its snout, it will go into a ravenous frenzy – and much the same can be said about its rider. There is a lot in common between the two, including a thuggish temperament, a hunger for meat and even jutting tusks perfect for mauling the foe. The Gore-gruntas, as the riders of these beasts call themselves, break battlelines by simply crashing into them at full speed. Enemies that somehow survive the horrendous impact are usually hacked down or decapitated by the bellowing orruk riders as they lay about themselves with their weighty choppas and hackas. Some Megabosses have come up with ‘taktikz’ for these assaults, such as the flank-crushing ‘Hoof Puncher’ or the twofold assault known as the ‘Tusks of Gork’. Regardless of their exact approach, all of these methods involve assembling Gore‑gruntas into a big stampede and sending them straight at the enemy’s lines.
IRONJAWZ WARSCROLL
Gore-gruntas
MELEE WEAPONS
AtkHitWndRndDmg
Choppa or Hacka [Anti-Cavalry (+1 Rend)]
Choppa or Hacka
Anti-Cavalry (+1 Rend)
34+3+11
Grunta’s Tusks [Charge (+1 Damage), Companion]
Grunta’s Tusks
Charge (+1 Damage), Companion
44+2+-1
BATTLE PROFILE

Unit Size: 3      Points: 180
Base size: 90 × 52mm
Can be reinforced: Yes

Any Charge Phase
GORE-GRUNTA CHARGE: Even by the destructive standards of the Ironjawz, the carnage caused by a Gore-grunta charge is horrific to behold.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Add 1 to the mortal damage inflicted (if any) if the target is CAVALRY.

KEYWORDS
CAVALRY, CHAMPION
DESTRUCTION, IRONJAWZ
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
© Vyacheslav Maltsev 2013-2024