Ironjawz – Brutes

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IRONJAWZ WARSCROLL
Brutes
4"
3
3+
1
The clanking, stomping masses of metal and bulging muscle at the heart of each Ironjawz warclan are known as Brutes. These are true warriors amongst a race made for fighting, each a veteran killer of their warclan. Their accrued Waaagh! energy over the course of many battles has caused them to swell impossibly in size. Nearing eight feet in height and with strength enough to wrestle a Ghurish steelhorn to the ground, they are aptly named, for there are few problems these Ironjawz cannot solve with brute force. When they charge, they do so as an armoured scrum that hits home with the force of a battering ram – even the Kruleboyz who witness such a display find it hard to dispute that the Brutes deserve their place at the front of each Waaagh!. A Brute’s wargear is beaten into shape from lumps of scrap metal. Their weapons are similarly direct. Weighty choppas and long-hafted hackas are abundant, each a crude but devastatingly effective tool of destruction. Some Brutes instead wield the gigantic, jag-spiked blades known as gore-choppas, enormous weapons capable of decapitating an ogor in a ragged explosion of blood and flesh.
IRONJAWZ WARSCROLL
Brutes
MELEE WEAPONS
AtkHitWndRndDmg
Brute Weapons [Anti-INFANTRY (+1 Rend)]
Brute Weapons
Anti-INFANTRY (+1 Rend)
34+3+12
Gore-choppa
Gore-choppa34+3+23
BATTLE PROFILE

Unit Size: 5      Points: 200
Base size: 40mm
Can be reinforced: Yes

Each model in this unit is armed with Brute Weapons.
  • 1/5 models can replace their Brute Weapons with a Gore-choppa.
  • The champion cannot replace their weapons.

Passive
YOU MESSIN’?: Most beings with half an ounce of common sense swiftly wither under the furious gaze of an orruk Brute who has marked their territory.

Effect: Enemy models with a Health characteristic of 1 or 2 cannot contest objectives while they are in combat with this unit.

KEYWORDS
INFANTRY, CHAMPION
DESTRUCTION, IRONJAWZ, BRUTE
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

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The INFANTRY keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes

The BRUTE keyword is used in the following Ironjawz warscrolls:

• Brutes
32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
© Vyacheslav Maltsev 2013-2024