- 12 4+ 0 Filled with the raucous energy of Gork, Bossrokks make excellent vantage points from which an Ironjawz boss can bully magic itself into submission. An orruk who stands upon its platform finds their boisterous yelling and ill-tempered insults carrying far across the battlefield, crashing down on both friend and foe like the fist of the Great Green God. To other Ironjawz, this is a clear sign of their chieftain’s inherent bossiness – while the Waaagh!- fury that emanates from these towers soon gets them in the mood to trample and crush. | ||
Passive |
Your Hero Phase |
Your Movement Phase |
Once Per Turn, Your Hero Phase |
KEYWORDS | FACTION TERRAIN |
| DESTRUCTION, IRONJAWZ |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The INFANTRY and HERO keywords are used in the following Ironjawz warscrolls: