5" 6 6+ 2 Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green- skinned kin. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bogbark Staff [Crit (Mortal)] | |||||||
| Bogbark Staff Crit (Mortal) | 3 | 4+ | 3+ | - | D3 | ||
| MODEL | BASE SIZE |
| Swampcalla Shaman | 40mm |
| Pot-grot | 25mm |
Once Per Turn (Army), Your Hero Phase |
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
| DESTRUCTION, KRULEBOYZ |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kruleboyz warscrolls:
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ and INFANTRY keywords are used in the following Kruleboyz warscrolls:
The HERO keyword is used in the following Kruleboyz warscrolls:
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The WIZARD keyword is used in the following Kruleboyz warscrolls: