Kruleboyz – Snatchaboss on Sludgeraker Beast

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KRULEBOYZ WARSCROLL
Snatchaboss
on Sludgeraker Beast
8"
14
4+
5
Snatchabosses are the cruellest of orruk leaders. These repugnant individuals get their way through their intimidating reputation, bolstered by terrifyingly inventive acts of revenge. Should a Snatchaboss be truly angered, the object of his hatred might find themselves waking neck-deep in a barrel full of scorpions, dropping through the floor into a pit of hot coals, or being flayed alive by cackling hobgrots. It is considered a great status symbol amongst the Snatchabosses to harness a Sludgeraker Beast. With long arms strong enough to drag large prey underwater, drooling jaws and a tail like a multi-corded scourge, Sludgerakers are formidable indeed. These stealthy ambush predators know when to submerge beneath the swamp-scum as they stalk their prey and how to level a single strike before withdrawing in the knowledge that the infected wound will bring their victim down effortlessly. Sludgerakers exude a greasy secretion to make it hard for other creatures to grapple them. The more slimy swamp-beasts they consume, the more pungent this rancid musk becomes. Kruleboyz will wipe their blades on a Sludgeraker’s belly before battle, for the rotting mixture there is so noxious it will quickly fester with the merest scratch.
KRULEBOYZ WARSCROLL
Snatchaboss
on Sludgeraker Beast
MELEE WEAPONS
AtkHitWndRndDmg
Grappling Hook [Crit (Mortal)]
Grappling Hook
Crit (Mortal)
33+3+13
Sludgeraker’s Talons [Companion]
Sludgeraker’s Talons
Companion
64+2+12
Sludgeraker’s Bite [Companion]
Sludgeraker’s Bite
Companion
13+2+1D3+3
BATTLE PROFILE

Unit Size: 1      Points: 320
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Mob Wrangler, Any KRULEBOYZ

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Sludgeraker’s Talons is 4.

Your Hero Phase
SLUDGERAKER VENOM: The underbelly of a Sludgeraker Beast is coated in rotting detritus, encrusted marsh-slime and the beast’s own secretions – a highly virulent mixture that is used by nearby Kruleboyz to coat their weapons.

Declare: Pick a friendly non-HERO KRULEBOYZ unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 2+, for the rest of the turn, add 1 to the Damage characteristic of the target’s weapons that have Crit (Mortal). On a 1, inflict D3 mortal damage on the target.

Once Per Turn (Army), End of Any Turn
FESTERING WOUNDS: A Sludgeraker’s talons and fangs are so coated with toxins and grime that wounds they inflict swiftly turn foul and gangrenous.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by this unit’s combat attacks to be the target.

Effect: Roll a D3. On a 2+:
  • Inflict an amount of mortal damage on the target equal to the roll.
  • Subtract 1 from wound rolls for attacks made by the target until the start of your next turn.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
This HERO can join an eligible regiment as a Mob Wrangler.

Infantry Hero
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.

The non-HERO KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2024