8" 14 4+ 5 Experts at capturing prisoners in the mayhem of battle, Snatchabosses regard war as an opportunity to scoop up some prize captives. The Sludgeraker Beasts that bear them into the fighting smell so appalling their scent alone can unman a prospective target. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sludgeraker’s Bite [Companion] | |||||||
Sludgeraker’s Bite Companion | 1 | 3+ | 2+ | 1 | D3+3 | ||
Grappling Hook [Crit (Mortal)] | |||||||
Grappling Hook Crit (Mortal) | 3 | 3+ | 3+ | 1 | 3 | ||
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![]() Companion | 6 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
DESTRUCTION, KRULEBOYZ |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The HERO keyword is used in the following Kruleboyz warscrolls:
The MONSTER keyword is used in the following Kruleboyz warscrolls: