Kruleboyz – Killaboss on Great Gnashtoof

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KRULEBOYZ WARSCROLL
Killaboss
on Great Gnashtoof
10"
10
3+
2
Particularly storied Killabosses are able to procure all manner of terrifying, swamp-dwelling mounts from the Beast-breakaz to show off their status. Great Gnashtoofs are one such monster, huge and vicious hounds whose swiftness is matched only by their ferocity.
KRULEBOYZ WARSCROLL
Killaboss
on Great Gnashtoof
MELEE WEAPONS
AtkHitWndRndDmg
Great Gnashtoof’s Jaws [Companion]
Great Gnashtoof’s Jaws
Companion
54+3+12
Boss-stikka [Crit (Mortal)]
Boss-stikka
Crit (Mortal)
54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: 0-1 Mob Wrangler, Any KRULEBOYZ
Notes: This HERO can join an eligible regiment as a Swamp Beast.

Your Hero Phase
ALL PART OF DA PLAN: Kruleboyz tend to be very impressed by a Killaboss’s kunnin’ feats – so long as the boss has a plan, they are willing to face down even the most unlikely odds.

Declare: Pick another friendly KRULEBOYZ unit wholly within 9" of this unit to be the target.

Effect: Add 3 to the target’s control score until the start of your next turn.

Passive
THAT’S OURS, YA GITZ!: Kruleboyz are raiders by nature, and the Killabosses are expert at getting the boyz all worked up when they see territory or loot that they’d love to get their dirty hands on.

Effect: While this unit is contesting an objective you do not control, add 1 to hit rolls for combat attacks made by friendly KRULEBOYZ INFANTRY units wholly within 12" of this unit.

KEYWORDS
HERO, CAVALRY
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Mob Wrangler.

Infantry Hero
Those HEROES can join an eligible regiment as a Swamp Beast.

Monster Hero
Cavalry Hero
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The KRULEBOYZ and INFANTRY keywords are used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2025