5" 12 4+ 2 Some Kruleboyz war leaders bolster their battle prowess by riding a Mirebrute Troggoth into battle. The combination of veteran orruk and towering monster has proven a potent one; those too dexterous for the beast to rip limb from limb are soon spitted by the bident of its rider.
Mirebrute Troggoths lurk in the dankest swamps and waterholes of the realms. They can regenerate damage at an alarming rate, wounds sealing over and broken bones reknitting in a matter of minutes. So tall and strong are these beasts that they can wade through deep quagmires without slowing, making them ideal mounts for the marsh-traversing Breaka-bosses, who do not so much as get their feet wet before the beasts emerge dripping on the other side. These troggoths also endure the perils of battle well due to their disconnect with physical pain. When a Mirebrute is wounded, it will lash out in a violent frenzy at whatever is directly in front of it. This is especially true if the beast is blinkered; it literally sees only the foes standing before it. The Breaka-bosses find the ability to jab their steeds and make the enemy pay the price endlessly entertaining – and that price is typically being hammered flat by the massive clubs the beast is armed with. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bident-goad [Crit (Mortal)] | |||||||
Bident-goad Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Mirebrute’s Clubs [Companion] | |||||||
Mirebrute’s Clubs Companion | 4 | 4+ | 2+ | 2 | 3 |
Any Combat Phase |
Start of Any Turn |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
DESTRUCTION, KRULEBOYZ |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The HERO keyword is used in the following Kruleboyz warscrolls:
Passive |
The MONSTER keyword is used in the following Kruleboyz warscrolls: