12" 14 5+ 5 Most infamous of all Swampcalla Shamans is Gobsprakk. He is the greatest prophet of orruk-kind, the Mouth of Mork, and it is clear the favour of the kunnin’ god is upon him. Green energy crackles around Gobsprakk when his ire is raised, and even the biggest orruks have learnt to fear the narrowing of the shaman’s eyes, for someone’s sudden demise follows soon after. Those who cross him have a strange habit of choking to death as their lungs fill with swamp water, even if they are standing upon an arid plain. Should an enemy survive his perfidious spells, they are snatched up in the talons of his beloved Corpse-rippa Vulcha, Killabeak.
Though his shamanic power is immense, by far the most impressive weapon Gobsprakk possesses is his intelligence. His reputation as the voice of his god – and that of Kragnos, to boot – has spread across the realms, and he wields such influence well, commanding orruks of every kind to flock to his banner. He is often seen at the head of great armies, directing them by sharing what Mork has allegedly whispered in his ear that day. Whether the green-skinned god actually speaks to Gobsprakk or whether this is an elaborate ruse has never been proven. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonfinga Staff [Anti-WIZARD (+1 Rend), Crit (Mortal)] | |||||||
Daemonfinga Staff Anti-WIZARD (+1 Rend), Crit (Mortal) | 3 | 4+ | 3+ | - | D3 | ||
Killabeak’s Talons and Beak [Anti-WIZARD (+1 Rend), Companion] | |||||||
Killabeak’s Talons and Beak Anti-WIZARD (+1 Rend), Companion | 7 | 4+ | 2+ | 1 | 2 | ||
Killabeak’s Stinger [Crit (Mortal), Companion] | |||||||
Killabeak’s Stinger Crit (Mortal), Companion | 1 | 3+ | 2+ | 1 | D6 |
Passive |
Once Per Battle, Reaction: Opponent declared a SPELL ability |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (6+) |
DESTRUCTION, KRULEBOYZ |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The HERO keyword is used in the following Kruleboyz warscrolls:
Passive |
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The MONSTER keyword is used in the following Kruleboyz warscrolls:
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In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
The UNIQUE keyword is used in the following Kruleboyz warscrolls:
The WIZARD keyword is used in the following Kruleboyz warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kruleboyz warscrolls: