Kruleboyz – Da Kunnin’ Krew

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KRULEBOYZ WARSCROLL
Da Kunnin’ Krew
5"
3
5+
1
Mannok da Kunnin’ is a member of the Beastbreakaz tribe; with his envenomed tri-prodda and cruel lash, he can reduce even the toughest opponents to spasming wrecks. Da Kunnin’ Krew is a ragtag collection of orruks, hobgrots and grots. It is led by the armoured Torka Tuffskul, an expert at corralling foes with his spiked mansnappa. He is backed up by two grots, Gikkit and Shank, who are kept in line by a malicious paymaster known as Krookgrin.
KRULEBOYZ WARSCROLL
Da Kunnin’ Krew
MELEE WEAPONS
AtkHitWndRndDmg
Krew Weapons [Crit (Mortal)]
Krew Weapons
Crit (Mortal)
34+3+11
BATTLE PROFILE

Unit Size: 5      Points: 120
MODELBASE SIZE
Mannok da Kunnin’ and Torka Toughskull40mm
Gikkit, Shank and Krookgrin25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Krew Weapons. The models in this unit are:
  • Mannok da Kunnin’ (champion)
  • Torka Tuffskul
  • Gikkit
  • Shank
  • Krookgrin

Once Per Turn (Army), Enemy Hero Phase
EASY MEAT: Showing weakness to a Kruleboy, even for a moment, is a death sentence.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll is at least double the target’s Health characteristic, 1 model in the target unit is slain.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Kruleboyz warscrolls:

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3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.

The UNIQUE keyword is used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2025