5" 3 5+ 1 Daggok and his ladz are on a murderous mission to decapitate the realms’ brightest fighters. With each head Daggok takes, his kunnin’ increases – or so he believes – and he means to gather enough smarts to make him a Killaboss. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Wicked Weapons [Crit (Mortal)] | |||||||
| Wicked Weapons Crit (Mortal) | 3 | 4+ | 3+ | 1 | 1 | ||
Any Combat Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, MUSICIAN (1/4) |
| DESTRUCTION, KRULEBOYZ |
The INFANTRY keyword is used in the following Kruleboyz warscrolls:
Passive |
The CHAMPION keyword is used in the following Kruleboyz warscrolls:
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Kruleboyz warscrolls:
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The UNIQUE keyword is used in the following Kruleboyz warscrolls: