5" 3 5+ 1 Daggok and his ladz are on a murderous mission to decapitate the realms’ brightest fighters. With each head Daggok takes, his kunnin’ increases – or so he believes – and he means to gather enough smarts to make him a Killaboss. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wicked Weapons [Crit (Mortal)] | |||||||
Wicked Weapons Crit (Mortal) | 3 | 4+ | 3+ | 1 | 1 |
Any Combat Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, MUSICIAN (1/4) |
DESTRUCTION, KRULEBOYZ |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kruleboyz warscrolls:
Passive |
The CHAMPION keyword is used in the following Kruleboyz warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Kruleboyz warscrolls:
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The UNIQUE keyword is used in the following Kruleboyz warscrolls: