6" 10 4+ 2 Creeping along on all fours come the Marshcrawla Sloggoths, sniffing the air to home in on fresh prey. On their backs are howdahs full of sneaky grots, banging war-drums and cackling as their vile beasts catch and squish the foe. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sloggoth’s Claws [Companion] | |||||||
| Sloggoth’s Claws Companion | 6 | 4+ | 2+ | 1 | 2 | ||
| Nets and Snatcha‑stikks | |||||||
| Nets and Snatcha‑stikks | 4 | 4+ | 5+ | - | 1 | ||
Passive |
Start of Any Turn |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, KRULEBOYZ |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ and INFANTRY keywords are used in the following Kruleboyz warscrolls:
The WAR MACHINE keyword is used in the following Kruleboyz warscrolls: