Kruleboyz – Marshcrawla Sloggoth

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KRULEBOYZ WARSCROLL
Marshcrawla Sloggoth
6"
10
4+
2
Creeping along on all fours come the Marshcrawla Sloggoths, sniffing the air to home in on fresh prey. On their backs are howdahs full of sneaky grots, banging war-drums and cackling as their vile beasts catch and squish the foe.
KRULEBOYZ WARSCROLL
Marshcrawla Sloggoth
MELEE WEAPONS
AtkHitWndRndDmg
Sloggoth’s Claws [Companion]
Sloggoth’s Claws
Companion
64+2+12
Nets and Snatcha‑stikks
Nets and Snatcha‑stikks44+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 105 × 70mm
Can be reinforced: No

Passive
ON DA MARCH: The drummer that rides with a snatcha-krew beats out a powerful rhythm upon his kettle drum that inspires the Kruleboyz around them to race headlong toward the enemy.

Effect: While they are wholly within 12" of this unit, friendly KRULEBOYZ INFANTRY units can use CHARGE abilities even if they used a RUN ability in the same turn.

Start of Any Turn
REGENERATION: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.

Effect: Heal (D3) this unit.

KEYWORDS
WAR MACHINE
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).

The KRULEBOYZ and INFANTRY keywords are used in the following Kruleboyz warscrolls:

The WAR MACHINE keyword is used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2025