Kruleboyz – Marshcrawla Sloggoth

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•KRULEBOYZ WARSCROLL•
Marshcrawla Sloggoth
6"
10
4+
2
Creeping along on all fours come the Marshcrawla Sloggoths, sniffing the air to home in on fresh prey. On their backs are howdahs full of sneaky grots, banging war-drums and cackling as their vile beasts catch and squish the foe.
•KRULEBOYZ WARSCROLL•
Marshcrawla Sloggoth
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Sloggoth’s Claws [Companion]
Sloggoth’s Claws
Companion
64+2+12
Nets and Snatcha‑stikks
Nets and Snatcha‑stikks44+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 105 × 70mm
Can be reinforced: No

Passive
ON DA MARCH: The drummer that rides with a snatcha-krew beats out a powerful rhythm upon his kettle drum that inspires the Kruleboyz around them to race headlong toward the enemy.

Effect: While they are wholly within 12" of this unit, friendly KRULEBOYZ INFANTRY units can use CHARGE abilities even if they used a RUN ability in the same turn.

Start of Any Turn
REGENERATION: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.

Effect: Heal (D3) this unit.

KEYWORDS
WAR MACHINE
DESTRUCTION, KRULEBOYZ
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Passive
SEED OF REBIRTH: Should the bearer of this seed ever fall, its rejuvenating energies will grant them new life.

Effect: The first time this unit would be destroyed, before removing it from play, roll a dice. On a 3+, this unit is not destroyed and any remaining damage points inflicted on it have no effect. Then, Heal (D3) this unit.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

FAQ

Q:If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed?
A:
Yes.

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The KRULEBOYZ and INFANTRY keywords are used in the following Kruleboyz warscrolls:

The WAR MACHINE keyword is used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2026