Kruleboyz – Gutrippaz

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KRULEBOYZ WARSCROLL
Gutrippaz
5"
2
5+
1
Gutrippaz form the spiteful heart of nearly all Kruleboyz war-parties. They are the ready reserve of green muscle that the Killabosses employ to carry out their kunnin’ plans. They are canny enough to form what are, by orruk standards, complex battlelines, and their understanding of how to exploit formations and pick apart less numerous or skilful foes is near instinctive. The hideous skareshields carried by the Gutrippaz are constantly coated in a film of grime that can be used to reapply poison to their weapons. This act has an almost religious significance to the orruks, who refer to it by such terms as ‘givin’ it some bite’ and ‘puttin’ on da grin’. Yet the main purpose of these shields, as well as to protect the orruks, is to terrify the foe; the blood and slime of bloated swamp creatures is daubed across their faces, reacting with the shrouding fog summoned by the Swampcallas to glow with a weird bioluminescence. The Gutrippaz add to this unsettling image by banging their weapons together loudly, howling like rabid beasts or bawling crude raiding songs. Gutrippaz, by nature, prefer it when a fight begins in their favour, but their blood runs as hot as any orruk’s, and when a scrap is properly underway, the biggest difficulty for a Killaboss looking to take prisoners can be getting the Gutrippaz to stop.
KRULEBOYZ WARSCROLL
Gutrippaz
MELEE WEAPONS
AtkHitWndRndDmg
Stikka or Hacka [Crit (Mortal)]
Stikka or Hacka
Crit (Mortal)
24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 170
Base size: 32mm
Can be reinforced: Yes

Any Combat Phase
SCARE TAKTIKZ: Gutrippaz use all manner of means to unnerve and soften up their foes before the first blow is struck, from gruesome ‘skareshields’ to ululating battle cries that echo from the boggy mists.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for attacks made by non-HERO units that target this unit for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

The INFANTRY keyword is used in the following Kruleboyz warscrolls:

1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Kruleboyz warscrolls:

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Kruleboyz warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Kruleboyz warscrolls:

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