Kruleboyz – Swampboss Skumdrekk

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KRULEBOYZ WARSCROLL
Swampboss Skumdrekk
8"
15
4+
5
Swampboss Skumdrekk is something of a legend amongst the Gitsnatchaz, for not only does he excel in the shifting tides of battle, he makes a fortune out of bidding on the outcome. He and his hobgrot Kountin’ Krew are the bane of enemies and treasuries alike.
KRULEBOYZ WARSCROLL
Swampboss Skumdrekk
MELEE WEAPONS
AtkHitWndRndDmg
Sloppklaw’s Talons [Companion]
Sloppklaw’s Talons
Companion
64+2+12
Snatcha-stikk [Crit (Mortal)]
Snatcha-stikk
Crit (Mortal)
54+3+12
Sloppklaw’s Bite [Companion]
Sloppklaw’s Bite
Companion
14+2+1D3+3
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Mob Wrangler, Any KRULEBOYZ

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Sloppklaw’s Talons is 4.

Deployment Phase
BET-MASTER: Skumdrekk and his hobgrot Kountin’ Krew take bets at the start of a battle as to which of the enemy will be first to die.

Declare: Pick an enemy unit on the battlefield to be the bet.

Effect: Add 1 to wound rolls for attacks made by this unit and friendly Hobgrot Slittaz units that target the bet.

Deployment Phase
KOUNTIN’ KREW: Swampboss Skumdrekk keeps his hobgrot lackeys, known as his ‘Kountin’ Krew’, close to hand. So close, in fact, that it is they who get first dibs on the toxic sludge that coats the underbelly of his Sludgeraker.

Declare: Pick a friendly Hobgrot Slittaz unit within this unit’s combat range to be the target.

Effect: For the rest of the battle, the target’s Slitta-knives have Crit (Mortal) while they are wholly within 12" of this unit.

Once Per Turn (Army), End of Any Turn
AGGRAVATE WOUNDS: The ornery and near-sighted Sloppklaw has developed a keen scent for weakness, and he will eagerly tear into wounded prey in a savage frenzy.

Declare: Pick an enemy MONSTER in combat with this unit to be the target.

Effect: Roll a number of dice equal to the number of damage points the target has. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
UNIQUE, HERO, MONSTER
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Those HEROES can join an eligible regiment as a Mob Wrangler.

Infantry Hero
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The UNIQUE keyword is used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2025