12" 14 4+ 5 The Killabosses that rule over Kruleboyz society tower over their lesser kin. Grown strong on a diet of near-constant war and plentiful red meat, their ‘finkin’ muscles’ are backed up by raw physical prowess. The tribal shamans consider Killabosses to be the truest incarnations of Gorkamorka, for not only do they have razor-sharp wits, they are also possessed of an imposing wiry strength. Their superior kunnin’ in battle, however, is what they are renowned for. They fight in the most underhanded way, whether throwing mud or blinding powder into their opponents’ eyes, laying traps, tripping the legs or kicking the groin. Their jagged blades are designed to hook and pull away shields to find the vulnerable flesh behind.
Only a true ruler amongst Kruleboyz can bend one of the titanic raptors known as a Corpse-rippa Vulcha to their will. These massive, winged monstrosities have beaks that can bite through rock and talons that can shred steel, but like their riders, they also exhibit a predilection for cunning and cruelty. Each Vulcha picks a large and twisted tree as its larder. On its sharp, leafless branches, the Vulcha will impale its still-living kills, letting them die slow deaths and hang there to get nice and juicy with rot before gobbling them down. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boss-stikka or Boss-hacka [Crit (Mortal)] | |||||||
Boss-stikka or Boss-hacka Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Vulcha’s Talons and Beak [Companion] | |||||||
Vulcha’s Talons and Beak Companion | 7 | 4+ | 2+ | 1 | 2 | ||
Vulcha’s Stinger [Crit (Mortal), Companion] | |||||||
Vulcha’s Stinger Crit (Mortal), Companion | 1 | 3+ | 2+ | 1 | D6 |
Passive |
Reaction: You declared the ‘Redeploy’ command for a friendly Gutrippaz unit wholly within 12" of this unit |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
DESTRUCTION, KRULEBOYZ |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The HERO keyword is used in the following Kruleboyz warscrolls:
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The MONSTER keyword is used in the following Kruleboyz warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kruleboyz warscrolls:
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |