Kruleboyz – Skaregob Totem

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KRULEBOYZ WARSCROLL
Skaregob Totem
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12
4+
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Skaregob Totems leer ominously through the marsh-murk. Each acts as a lodestone of Morkish magic, the energies of sinister cunning spiralling around them and seeing the strange algae splattered across them glowing with psychedelic frenzy. One who looks upon a Skaregob finds themselves assailed by whispers and jeers, their secrets laid bare through hostile mutterings and their nerves stretched to breaking point. As order breaks down, the Kruleboyz draw in closer, chuckling to themselves – just waiting for the distracted foe to stumble into the traps they have prepared...
KRULEBOYZ WARSCROLL
Skaregob Totem
The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):
Cover, Impassable

Passive
MAN DA TOWER!: Orruk bosses know they look dead impressive when lording it up from an idol of their god.

Effect: While this terrain feature has a Shouty Boss:

  • The Shouty Boss cannot use MOVE abilities.
  • Instead of measuring range or visibility to and from the Shouty Boss, measure to and from this terrain feature instead.
  • All attacks that would target the Shouty Boss target this terrain feature instead.
  • If this terrain feature is destroyed, before removing it from the battlefield, inflict D3 mortal damage on the Shouty Boss. Then, set up the Shouty Boss on the battlefield within 3" of this terrain feature and not in combat. That unit is no longer the Shouty Boss. If it is not possible to set up the Shouty Boss, it is slain.

Once Per Turn, Your Hero Phase
SINISTER STARE: Kruleboyz find it hilarious to subject foes under the insidious influence of a Skaregob Totem’s hallucinogenic fogs to a host of nasty surprises.

Declare: Pick a visible enemy unit or a friendly KRULEBOYZ unit wholly within 12" of this terrain feature to be the target. If this terrain feature has a Shouty Boss, you can pick an eligible unit wholly within 18" instead.

Effect: Until the start of your next turn, if the target is picked to be the target of a DIRTY TRICK ability while it is wholly within 12" of this terrain feature, add 1 to the dirty trick roll for that ability. If this terrain feature has a Shouty Boss, this ability applies to targets picked to be the target of a DIRTY TRICK ability while they are wholly within 18" of this terrain feature instead of 12".

Your Hero Phase
UP WE GO!: The orruk hauls themselves up to the idol’s platform.

Declare: If this terrain feature does not have a Shouty Boss, pick a friendly KRULEBOYZ INFANTRY HERO that is not in combat and is within 3" of it to be the target.

Effect: Place the target on this terrain feature. The target is now a Shouty Boss (see ‘Man da Tower!’).

Your Movement Phase
I’M OFF!: The orruk makes a quick exit.

Effect: If this terrain feature has a Shouty Boss that was not placed on it this turn, set up the Shouty Boss on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer a Shouty Boss.

KEYWORDS
FACTION TERRAIN
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Impassable
Models cannot move across, be set up on or end moves on any part of this terrain feature.

The INFANTRY and HERO keywords are used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2025