Kruleboyz – Scourge of Ghyran Swampboss Skumdrekk

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KRULEBOYZ WARSCROLL
Scourge of Ghyran Swampboss Skumdrekk
8"
15
4+
5
Always eager to take advantage of death and mayhem, the sadistic Swampboss Skumdrekk travels to Ghyran in search of beasts and prisoners for his monster pits. Mounted atop his repulsive mount Sloppklaw, Skumdrekk doles out pain wherever he roams, gambling with the lives of his minions and enemies alike.
KRULEBOYZ WARSCROLL
Scourge of Ghyran Swampboss Skumdrekk
MELEE WEAPONS
AtkHitWndRndDmg
Snatcha-stikk [Crit (Mortal)]
Snatcha-stikk
Crit (Mortal)
54+3+12
Sloppklaw’s Bite and Talons [Crit (Mortal), Companion]
Sloppklaw’s Bite and Talons
Crit (Mortal), Companion
64+2+13
BATTLE PROFILE

Unit Size: 1      Points: 250
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Mob Wrangler, Any KRULEBOYZ, 0-1 Swamp Beast
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Sloppklaw’s Bite and Talons is 4.

Passive
RIGGED ODDS: Skumdrekk never takes a bet unless the outcome is heavily swayed his way.

Effect: The first time you fail a dirty trick roll each turn, give this unit 1 betting chip.

Each time you make a dirty trick roll for an ability that targets a unit wholly within 12" of this unit, you can spend any number of betting chips. For each betting chip you spend, add 1 to that dirty trick roll.

Once Per Turn (Army), Any Combat Phase
THRASHING TAIL: Sloppklaw sweeps his tail through a group of foes, throwing them to the ground so that he can trample and gore them with impunity.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll is less than or equal to the number of models in the target unit, for the rest of the turn, each time this unit uses an ATTACK ability, if all of the attacks target that enemy unit, those attacks score critical hits on unmodified hit rolls of 5+. This ability also affects Companion weapons.
KEYWORDSRAMPAGE

KEYWORDS
UNIQUE, HERO, MONSTER
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Those HEROES can join an eligible regiment as a Mob Wrangler.

Infantry Hero
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2025