Kruleboyz – Beast-skewer Killbow

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KRULEBOYZ WARSCROLL
Beast-skewer Killbow
5"
5
5+
2
The idea of an orruk that can shoot straight seems like a contradiction, but they do exist – those who operate the portable ballistas known as Beast-skewer Killbows can not only bullseye a target but also slay several smaller enemies with a single shot.
KRULEBOYZ WARSCROLL
Beast-skewer Killbow
RANGED WEAPONS
RngAtkHitWndRndDmg
Beast-skewer Bolts [Anti-MONSTER (+1 Rend), Crit (Auto-wound)]
Beast-skewer Bolts
Anti-MONSTER (+1 Rend), Crit (Auto-wound)
24"24+2+2D6
MELEE WEAPONS
AtkHitWndRndDmg
Jaggedy Blades [Crit (Mortal)]
Jaggedy Blades
Crit (Mortal)
34+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 90 × 52mm
Can be reinforced: No

Once Per Turn (Army), Your Shooting Phase
SKEWERING BOLTS: When sighting a particularly large target, the crew load vicious skewering bolts that can tear through even the mightiest of beasts.

Effect: The Damage characteristic of this unit’s Beast-skewer Bolts is 6 if the target is a MONSTER.

Your Shooting Phase
PICK ’EM OFF: Once set up in position, the Beast-skewer Killbow takes its time to line up every shot with deadly results.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, add 1 to hit rolls for this unit’s shooting attacks for the rest of the turn.

KEYWORDS
WAR MACHINE
DESTRUCTION, KRULEBOYZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

The WAR MACHINE keyword is used in the following Kruleboyz warscrolls:

© Vyacheslav Maltsev 2013-2025