10" 10 3+ 2 Mounted atop a tireless and tremendously foul-tempered Gnashtoof, a Killaboss can more easily run down and impale his victims. These beasts are perfectly suited for the deadly terrain of Ghyran’s battlegrounds, prowling amidst the undergrowth and searching for unworthy prey to drag down and disembowel. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Boss-skewa [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Boss-skewa Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
| Great Gnashtoof’s Jaws [Companion] | |||||||
| Great Gnashtoof’s Jaws Companion | 5 | 4+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, CAVALRY |
| DESTRUCTION, KRULEBOYZ |
| Q: | Can I use the ‘Drag ’Em Out’ ability to remove an enemy INFANTRY HERO from garrisoning a faction terrain feature? |
| A: | Yes. |
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The HERO keyword is used in the following Kruleboyz warscrolls:
The CAVALRY keyword is used in the following Kruleboyz warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |