Skaven – Thanquol on Boneripper

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SKAVEN WARSCROLL
Thanquol
on Boneripper
8"
14
4+
5
Fuelled by an addiction to warpstone and delusional self-confidence remarkable even for a Skaven, Thanquol is constantly devising new schemes to secure a seat upon the Council of Thirteen. That most of these plans go awry is irrelevant; Thanquol is a master at spinning disasters to his advantage - as well as obliterating the bodies and minds of enemies and naysayers with powerful spellcraft. Thanquol is accompanied at all times by a colossal Rat Ogor that he calls Boneripper.
SKAVEN WARSCROLL
Thanquol
on Boneripper
RANGED WEAPONS
RngAtkHitWndRndDmg
Custom Warpfire Projectors [Companion]
Custom Warpfire Projectors
Companion
10"62+3+21
MELEE WEAPONS
AtkHitWndRndDmg
Staff of the Horned Rat
Staff of the Horned Rat44+4+1D3
Warpfire Braziers [Companion]
Warpfire Braziers
Companion
64+2+23
BATTLE PROFILE

Unit Size: 1      Points: 360
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: 0-1 Skaven Overclaw, Any SKAVEN

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Warpfire Braziers is 4.

Passive
STAFF OF THE HORNED RAT: Said to be crafted from scrap thieved from the Horned Rat’s lair, Thanquol’s staff thrums with malign potency.

Effect: Add 1 to casting rolls for this unit.

Your Hero Phase
7
TERRIBLE MADNESS: Thanquol can inflict madness on his enemies, causing them to lash out at close allies.

Declare: Pick a visible enemy unit within 13" of this unit to be the target, then make a casting roll of 2D6.

Effect: The target cannot use commands until the start of your next turn. In addition, roll a number of dice equal to the number of models in the target unit. For each 6, inflict 1 mortal damage on the target.
KEYWORDSSPELL

Once Per Turn (Army), Any Combat Phase
BONERIPPER RAMPAGE: Thanquol’s monstrous Rat Ogor, Boneripper, pulverises enemies that dare stray too close.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3-5, inflict D3 mortal damage on the target. On a 6, inflict 2D3 mortal damage on the target.
KEYWORDSRAMPAGE

End of Any Turn
WARP-AMULET: Thanquol wears a thrumming green warpstone amulet, the mutating magics of which serve to meld and rapidly heal his, or Boneripper’s, flesh.

Effect: Heal (D3) this unit.

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+)
CHAOS, SKAVEN, MASTERCLAN

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Skaven warscrolls:

Those HEROES can join an eligible regiment as a Skaven Overclaw.

Infantry Hero
Cavalry Hero
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

The MASTERCLAN keyword is used in the following Skaven warscrolls:

The WARMASTER keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024