7" 1 6+ 1 Emerging from positions of concealment at the enemy’s flanks and rear, Gutter Runners fall upon their victims in a storm of flashing blades, hurtling throwing stars and viciously bared fangs. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Poisoned Stars [Crit (Auto-wound)] | ||||||||
| Poisoned Stars Crit (Auto-wound) | 10" | 3 | 4+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punch Dagger and Blade [Crit (Mortal)] | ||||||||
| Punch Dagger and Blade Crit (Mortal) | 3 | 3+ | 5+ | 1 | 1 | |||
Once Per Battle (Army), Any Combat Phase |
Passive |
KEYWORDS | INFANTRY |
| CHAOS, SKAVEN, ESHIN |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ESHIN keyword is used in the following Skaven warscrolls: