Skaven – Plagueclaw

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SKAVEN WARSCROLL
Plagueclaw
3"
8
4+
2
Though the Clans Pestilens prefer to spread corruption at close quarters, they possess stockpiles of their own bespoke war machines. Plagueclaw catapults are the most commonly seen of these pestilential artillery pieces. Each consists of a rotting wooden frame onto which a long throwing arm capped by an iron bowl is attached. Run-off slop from the Pestilent Brotherhood's vile experiments is poured into this container: toxic sludge filled with decaying corpses, shards of warpstone and even less palatable ingredients.
SKAVEN WARSCROLL
Plagueclaw
RANGED WEAPONS
RngAtkHitWndRndDmg
Plagueclaw Catapult [Anti-INFANTRY (+1 Rend)]
Plagueclaw Catapult
Anti-INFANTRY (+1 Rend)
24"23+2+1D6
MELEE WEAPONS
AtkHitWndRndDmg
Crew’s Teeth and Knives
Crew’s Teeth and KnivesD64+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 120 × 92mm
Can be reinforced: No

Passive
BUBONIC BARRAGE: A Plagueclaw hurls great globs of diseased filth at its targets that can send large formations into disarray.

Effect: Each time this unit uses a SHOOT ability, if all of its attacks targeted the same enemy unit, after that ability has been resolved, roll a dice. If the result is equal to or less than the number of models in that enemy unit that were slain by attacks made by this unit’s Plagueclaw Catapult this phase, that enemy unit has STRIKE-LAST for the rest of the turn.

KEYWORDS
WAR MACHINE
CHAOS, SKAVEN, PESTILENS
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
15.3 Pile-in Moves
Some abilities, such as FIGHT abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so:

If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move.

If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.

  • Pile in: move up to 3".
  • If in combat, the unit must end the move closer, or at least as close, to the target enemy unit.
19.0 Strike-first and Strike-last
If there are any STRIKE-FIRST units in combat at the start of the phase, other units cannot be picked to use a FIGHT ability until those units have been picked to use a FIGHT ability. After all those STRIKE-FIRST units have fought, the active player picks the next unit to fight.

If there are any STRIKE-LAST units in combat, they cannot be picked to use a FIGHT ability if there are any units in combat that do not have STRIKE-LAST and have not yet used a FIGHT ability.

If a unit has STRIKE-FIRST and STRIKE-LAST, treat it as if it had neither.

There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase.

Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST.

The WAR MACHINE keyword is used in the following Skaven warscrolls:

The PESTILENS keyword is used in the following Skaven warscrolls:

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