7" 1 6+ 1 Night Runners are the lowliest acolytes of the Eshin and are seen as an entirely disposable asset. Often their fate is to be hurled into the enemy's path and provide a distraction with their messy deaths, allowing more adroit killers to carry out their subtle missions amongst the mayhem. Still, disposable as they are, Night Runners are trained and equipped to a level beyond their equivalents in the other Great Clans. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Slings and Poisoned Stars [Crit (Auto-wound), Shoot in Combat] | ||||||||
Slings and Poisoned Stars Crit (Auto-wound), Shoot in Combat | 10" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Poisoned Blades [Crit (Mortal)] | ||||||||
Poisoned Blades Crit (Mortal) | 2 | 4+ | 5+ | - | 1 |
Deployment Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
CHAOS, SKAVEN, ESHIN |
| ||
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The CHAMPION keyword is used in the following Skaven warscrolls:
The ESHIN keyword is used in the following Skaven warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |