Skaven – Acolyte Globadiers

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SKAVEN WARSCROLL
Acolyte Globadiers
6"
2
6+
1
The Acolyte Globadiers of the Clans Skryre are tinkerers and artificers, miners and munitions carriers. They are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing, and they scheme constantly about attaining the status of Warlock. The masters of the Clans Skryre are well aware of this, and they are little disposed to acquiring new rivals.
SKAVEN WARSCROLL
Acolyte Globadiers
RANGED WEAPONS
RngAtkHitWndRndDmg
Poisoned Wind Globes [Anti-INFANTRY (+1 Rend), Shoot in Combat]
Poisoned Wind Globes
Anti-INFANTRY (+1 Rend), Shoot in Combat
10"13+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Rusty Knife
Rusty Knife14+5+-1
BATTLE PROFILE

Unit Size: 5      Points: 130
Base size: 28.5mm
Can be reinforced: Yes
Notes: You cannot include more than 1 SKRYRE WEAPON TEAM in a regiment led by a non-SKRYRE HERO.

Passive
GAS CLOUDS: Poisoned wind globes are crystal orbs filled with deadly warp-gas that can engulf and lethally transmute an enemy regiment.

Effect: Add 1 to the Damage characteristic of this unit’s Poisoned Wind Globes for attacks that target an enemy unit that has 10 or more models.

Passive
HIDDEN WEAPON TEAM: Skryre weapon teams often lurk amidst larger formations.

Effect: While this unit is within the combat range of a friendly Clanrats unit that has 5 or more models, and there are no other friendly WEAPON TEAM units within that unit’s combat range, this unit is not visible to enemy units more than 13" away.

KEYWORDS
INFANTRY, WEAPON TEAM, CHAMPION
CHAOS, SKAVEN, SKRYRE
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Skaven warscrolls:

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The SKRYRE and WEAPON TEAM keywords are used in the following Skaven warscrolls:

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024