Contents Cavalry Hero Infantry Hero Cavalry Infantry Monster War Machine Faction Terrain Regiment of Renown | ||
10" 8 3+ 2 Few undead beings loathe the living with such fearsome intensity as Arch‑Kavalos Zandtos. To him, even the most cultured aelven lord is nothing more than a contemptuous barbarian seeking to sully the deathly perfection of Shyish. Riding at the head of the Ossiarch’s elite cavalry formations, Zandtos seeks to annihilate all those who bear the taint of mortality, banishing their presence from his beloved realm for good. Such is his zealotry on this subject that even Katakros has on occasion had cause to censure the Arch-Kavalos for indulging his ruthless aggression. Yet the Mortarch of the Necropolis never keeps Zandtos leashed for long, because his mastery of cavalry warfare is a weapon too valuable to be cast aside.
Wielding the fabled Dark Lance itself – both a murderous weapon and an exalted staff of office – Arch-Kavalos Zandtos charges into battle eagerly, plunging his weapon through the flesh of his foes while his warsteed stomps and kicks furiously. His hatred of mortalkind is so intense that it affects nearby Kavalos riders, stirring the smouldering embers of their souls into a battle-fury that sees them recklessly hurtle into combat in pursuit of victory. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Dark Lance [Crit (2 Hits), Charge (+1 Damage)] | |||||||
The Dark Lance Crit (2 Hits), Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 | ||
Kavalos Steed’s Hooves, Teeth and Barbed Tails [Companion] | |||||||
Kavalos Steed’s Hooves, Teeth and Barbed Tails Companion | 4 | 5+ | 3+ | - | 1 |
Passive |
Any Charge Phase |
Once Per Battle, Any Combat Phase |
KEYWORDS | UNIQUE, HERO, CAVALRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
10" 7 3+ 2 Clad in the morbid panoply of the Ossiarch legions, a Liege-Kavalos directs their armies with chilling focus. Their place is at the tip of charging cavalry formations, punching through enemies like Katakros’s own spear. Once they have inflicted sufficient ruin and shock, a Liege-Kavalos leads their riders to smash from the foe’s back ranks, wheel about and repeat the process; many boast that they could trample an entire civilisation beneath their hooves if given a single lance of Deathriders and enough time to see it done.
Liege-Kavaloi are the satraps and provincial lords of the Bonereapers’ empire, charged with custodianship of the necropolises and expansion of the Necrotopia. The proud souls that animate them were, in life, renowned for their ability to inspire fanatical loyalty; in death, that force of will drives those undead they command onwards without pause, to the horror of the living. Ossiarch footsoldiers obey the orders of their Liege-Kavalos without hesitation or delay; this complete obedience, when combined with the Liege-Kavalos’s military genius, has secured countless stunning victories in the name of the Ossiarch Empire. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Commander’s Blade [Crit (2 Hits), Charge (+1 Damage)] | |||||||
Commander’s Blade Crit (2 Hits), Charge (+1 Damage) | 5 | 3+ | 3+ | 1 | 2 | ||
Kavalos Steed’s Hooves, Teeth and Barbed Tails [Companion] | |||||||
Kavalos Steed’s Hooves, Teeth and Barbed Tails Companion | 4 | 5+ | 3+ | - | 1 |
Passive |
Any Charge Phase |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, CAVALRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
4" 20 3+ 5 A genius of war whose mastery of strategy and tactics is unrivalled, Orpheon Katakros was chosen by Nagash to oversee the obliteration of mortal life and the final victory of death over life. The Mortarch of the Necropolis appears as a true goliath of war, his osseous frame shaped into a vision of anatomical perfection, his baleflame gaze observing the advance of his Ossiarch hosts with cold, analytical satisfaction. Katakros eschews the petty cruelties and political infighting of Nagash’s other Mortarchs. He seeks only complete perfection on the battlefield and in the arena of empire-building.
Katakros prefers to observe each battle from a strategically advantageous point, surrounded by a retinue of trusted acolytes. Here he analyses the flow of combat, dispatching a flurry of orders via avian bone-constructs and signalling complex manoeuvres through his Prime Necrophoros, who bears the Mortarch’s personal standard. He has little interest in personal combat, leaving such matters to his ever-present subordinate, the Liege-Immortis Karash. If a particularly worthy foe makes themselves known, however, Katakros will take up the ensorcelled spear Inda-Khaat and the Shield Immortis, disposing of his opponent with the same precision with which he directs his legions. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Inda-Khaat [Crit (2 Hits)] | |||||||
Inda-Khaat Crit (2 Hits) | 5 | 3+ | 3+ | 2 | 3 | ||
The Shield Immortis | |||||||
The Shield Immortis | 3 | 3+ | 3+ | 2 | 2 | ||
Retinue Blades [Crit (2 Hits)] | |||||||
Retinue Blades Crit (2 Hits) | 10 | 3+ | 4+ | 1 | 1 |
Passive |
Passive |
Once Per Turn, Reaction: Opponent declared a command for a unit within 18" of this unit |
Passive |
Your Hero Phase | 1 |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
5" 5 4+ 2 It is the Mortisan Boneshapers who are responsible for the building of the Ossiarch war machine, peeling apart raw bone matter and remoulding it. They do so with delicate precision in order to create new weapons or to repair the damage done to Mortek legionaries. When selecting souls to animate the first of these mages, Nagash prioritised craftsmen of ability and renown. The underworlds were practically ransacked for such spirits, the artisans’ inclination to fashion works of beauty perverted to the purpose of war and the veneration of their malignant god. A skilled Boneshaper can keep an Ossiarch cohort fighting on despite tremendous losses, supplementing their necromantic repairs with the skeletal remains of those the Bonereapers have recently slain.
Of course, such mastery of osseous matter can also be directly weaponised if the situation demands it. Appearing frailer than their combat-ready counterparts, the Mortisans are often singled out as easy targets – a delusion that only lasts until they summon a storm of razor-sharp bone shards to eviscerate any would-be assailants. Should the enemy manage to close to melee range, the Boneshaper’s talons – primarily designed for delicate sculpting – are more than capable of ripping out throats or piercing hearts. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ossified Talons [Crit (2 Hits)] | |||||||
Ossified Talons Crit (2 Hits) | 3 | 4+ | 4+ | - | 2 |
Once Per Turn, Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS, MORTISAN |
5" 5 4+ 2 Mortisan Ossifectors are mages dedicated to fashioning the most formidable bone constructs imaginable. They concern themselves with crafting behemothic Gothizzar Harvesters and perfecting the firing mechanisms of Mortek Crawlers, and they are even entrusted with knowledge of the rites that give rise to the dread Morghasts. An Ossifector will supervise these entities in battle with a craftsman’s critical eye, employing their magics to swiftly repair even the most grievous breaks and fractures suffered by their charges.
Ossifectors are amongst the proudest bone-sculptors of Katakros’s empire. For these deathless artisans, quality is the only true metric, and they view themselves as pioneers as well as masters in matters of craftsmanship. As battle rages around them, they work their sorceries to augment their creations’ violent potential or resilience. Super‑hardened barbs erupt along the forelimbs of Gothizzar Harvesters, while Mortek Crawlers are coated in layers of ensorcelled bone that absorb kinetic energy before unleashing it with lethal force. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ossified Talons [Crit (2 Hits)] | |||||||
Ossified Talons Crit (2 Hits) | 3 | 4+ | 4+ | - | 2 |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS, MORTISAN |
5" 6 4+ 2 Soulmasons stand paramount amongst the Mortisans. Lords of soul alchemy, they process the vast reserves of spiritual energy hoarded by the legions. One may liken them to quartermasters in some manner, apportioning soul-matter to their minions and keeping the rest for Nagash’s vaults – though they are permitted to siphon off a small degree for personal experimentation. A Soulmason possesses encyclopaedic knowledge of the spiritual reserves available to them and knows precisely how much to call upon to energise or repair damaged warriors. They are famous for their trance-like focus, able to split their blended consciousness and perform a dizzying array of calculations at once.
While Soulmasons are adept at aggressive spellcraft, their true value lies in bolstering the spirits of fellow Ossiarchs. Through their soul alchemy, these Mortisans provide aetheric nourishment to the Bonereapers, heightening their ferocity and focus. Such complex forms of sorcery beyond any Necromancer, and the Soulmasons must retain total concentration when wielding them, otherwise the welling gheist-energies may burst free in a shrieking mass. To avoid having to distract themselves with combat, Soulmasons take to battle atop elaborate bipedal thrones, whose raking claws can keep foes at a safe distance. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulmason’s Staff [Crit (2 Hits)] | |||||||
Soulmason’s Staff Crit (2 Hits) | 3 | 4+ | 4+ | 1 | D3 | ||
Mortek Throne’s Ossified Claws [Companion] | |||||||
Mortek Throne’s Ossified Claws Companion | 2 | 5+ | 4+ | 1 | 1 |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS, MORTISAN |
5" 5 4+ 2 Soulreapers are the most sinister and dour of all Bonereapers. Though they number among the Mortisans, they are considered a breed apart by their kin, for it is not their prerogative to create; they only destroy, severing enemy spirits from their bodies with their enchanted scythes. Dark rumours follow them, many concerning their sealed lips, which are attributed to anything from a transgression against Nagash by the first of their number to the Folly of Tua’ghreph, the tale of an incautious Soulreaper being infected by the gheistechoes of an aelven mage.
Soulreapers are miserly with harvested spirits, believing that their more vocal kin often squander this most precious resource. The Mortisans use this energy to fuel their scythe swings, to sap their enemies’ strength or to imbue nearby Ossiarchs with a sudden burst of aggression. Whatever soul-power a Soulreaper does not expend in this fashion is sealed within the grave-sand repositories that hang around their waist. In this form, the souls are transferred to a necropolis and secured in its vaults until the order to animate more Ossiarch warriors is received. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulreaper Scythe [Crit (2 Hits)] | |||||||
Soulreaper Scythe Crit (2 Hits) | 3 | 4+ | 3+ | 2 | 2 |
Passive |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS, MORTISAN |
5" 5 4+ 2 Bearer of the Decree of Nagash and overseer of a realm-wide harvest of corpse-matter, Vokmortian is a being whose appearance strikes dread into the living. There is some mystery as to his true nature: some believe him to be the flickering essence of a conquered death god, others that he was the first Bonereaper or a being formed from the cursed timepieces that surround Nagash’s sanctuary. Whatever the truth, Vokmortian was granted the grim title of Master of the Bone-tithe, and his existence is dedicated to ensuring that mortals deliver unto the Great Necromancer that which is owed. Even the Mortarchs guard their tongues in his presence, for whatever the High Emissarian sees, Nagash sees too – and Vokmortian is no more forgiving than his master.
The Decree of Nagash is not merely a roll of ancient parchment: it is an unholy writ, leaden with magics of tyranny that can cow the mightiest heroes. Those who think to defy Nagashizzar are reminded of the folly of this course by the severed, wailing heads hanging from Vokmortian’s staff – victims who refused the tithe, still imbued with a flicker of horrific awareness so that they might eternally regret their hubris. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Gaze of Death | ||||||||
Gaze of Death | 12" | 1 | 3+ | 2+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Staff of Retribution [Crit (2 Hits)] | ||||||||
Staff of Retribution Crit (2 Hits) | 3 | 4+ | 3+ | 1 | 2 |
Once Per Battle, Any Hero Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
12" 14 3+ 5 Highest-ranking amongst the Mortarchs is Arkhan the Black, an ancient liche-lord who has served the Great Necromancer for centuries beyond counting, learning mysteries of Shyishan magic that none but the gods are privy to. If there is a being in existence that Nagash trusts, it is Arkhan, and the morbid sorcerer is dispatched to oversee his master’s most critical schemes. To aid him in this, the Mortarch of Sacrament was granted full control of the Bonereaper legion known as the Null Myriad, which he leads on bitter campaigns of suppression and annihilation against the living.
Arkhan’s command of necromancy is bettered only by Nagash himself, and in battle, he unleashes its full might upon any who dare impede his master’s plans. Mounted atop the dread abyssal Razarak and wielding the Staff of Spirits, the Mortarch summons surging storms of amethyst energy, sending this deadly cascade crashing down upon his victims and turning them to withered husks. The soulstuff of these unfortunates – ripped from their flesh as it turns to dust – is devoured by Arkhan, mending any damage done to his physical form and further empowering his magic. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Zefet-kar and Khenash-an [Crit (2 Hits)] | |||||||
Zefet-kar and Khenash-an Crit (2 Hits) | 4 | 4+ | 3+ | 1 | D3 | ||
Razarak’s Ebon Claws [Companion] | |||||||
Razarak’s Ebon Claws Companion | 6 | 4+ | 2+ | 2 | 2 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Reaction: Opponent declared a SPELL ability |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (3), FLY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
10" 18 3+ 10 All living beings dread the name of Nagash, the God of Undeath. Cruel and tyrannical, the overlord of Shyish intends to conquer the Mortal Realms and transform them into a lifeless Necrotopia, in which not a speck of dust moves unless it is by his will. Wielding Alakanash, the Staff of Power, the cursed blade Zefet-nebtar, and surrounded by the Nine Books of Nagash, the Great Necromancer commands the full, terrible power of Shyishan magic. With a contemptuous gesture, he tears the souls from the living, their last moments of agonising horror providing the fuel for his next arcane onslaught.
To the Ossiarchs, Nagash is a creator god of dark majesty, the being that will bring about a true golden age for undead across the Mortal Realms. In his presence, they fight all the harder, inspired by a sense of devotion that is no less intense than any mortal’s religious fervour. When combined with the martial excellence of the Ossiarch legions, Nagash’s magic can unmake any foe, leaving the lands littered with corpses. These precious resources are soon gathered and stripped of their soft and vulnerable flesh, refined into osseous fuel for further conquests. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Alakanash | |||||||
Alakanash | 4 | 3+ | 3+ | 2 | D6 | ||
Zefet-nebtar | |||||||
Zefet-nebtar | 4 | 3+ | 3+ | 2 | 3 |
Passive |
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | RAMPAGE |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (9), FLY, WARD (5+) |
DEATH, OSSIARCH BONEREAPERS |
10" 3 4+ 1 Few can outpace the Kavalos Deathriders, the fearsome cavalry of the Ossiarch Empire. Their mounts are fashioned for speed and ferocity above all, powered by animalistic essences and the rendered-down souls of Bonereapers who have failed in their duties – and who remain eminently aware of their new equine status. Arrows, blades and arcane projectiles ricochet off these creatures, their charge not slowing a jot. When a Deathrider echelon slams home, it is akin to being hit by an avalanche, and their nadirite weapons – as well as the fangs and sharpened tails of their steeds – ensure that the Kavaloi rarely leave survivors in their wake.
Though they take great pride in their martial skill, the Kavaloi riders are as disciplined on the battlefield as any other Bonereapers, befitting their status as warriors of the elite Priad warrior caste. They avoid the wild, glory-seeking charges that are so often the undoing of mortal or even immortal cavaliers; instead, the Deathriders’ Hekatos leaders form their troops into tight and precise wedges to plunge into enemy formations. Once the foe’s cohesion is shattered, the Deathriders will bid their steeds wheel away with an eerie synchrony or else ride on through terrain no normal horse would dare. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Kavalos Blades [Crit (2 Hits), Charge (+1 Damage)] | |||||||
Kavalos Blades Crit (2 Hits), Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
Kavalos Steed’s Hooves and Teeth [Companion] | |||||||
Kavalos Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
Any Charge Phase |
KEYWORDS | CAVALRY, CHAMPION, STANDARD BEARER (1/5), WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
5" 4 3+ 1 Immortis Guard are formidable bodyguards, goliaths wielding tower shields taller than a Freeguild soldier. Their tactics and armaments are a legacy of the Scions Praetoris, once the tallest and strongest of Katakros’s vassal troops, famed for their intractable discipline. The Immortis Guard continue that storied legacy. Their own shields are a literal extension of their skeletal frames, used to drive the enemy back and clear space for the disembowelling slash of a dread halberd.
Though they do not get to choose whom they protect, the Immortis Guard go about their duty with the utmost dedication. It is claimed that they have never routed, and Katakros himself rarely takes to the field without a contingent at his side. More so than any other class of Ossiarchs, the Immortis Guard view their cohorts as single entities and each warrior as merely an element of the whole. They speak in an eerie, emotionless unity and coordinate their defences through a faint telepathic bond. It is said that the only time an Immortis Guard experiences a flicker of sentiment is when one of their brethren is irrevocably felled in the line of duty. Any dismay, however, is soon buried beneath the imperative to unleash a punishing counter-attack. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Dread Halberd [Crit (2 Hits)] | |||||||
Dread Halberd Crit (2 Hits) | 3 | 3+ | 3+ | 1 | 2 |
Passive |
KEYWORDS | INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
10" 6 3+ 2 The deathly seraphs known as Morghasts are viewed with respectful wariness even by other Bonereapers. Although they wear the colours of the legions, they are the direct embodiments of Nagash’s will and his eyes and ears within the Ossiarch Empire. The complex necromantic rites of their creation, known to involve the sacrifice of seers and wizards, are entrusted only to the most senior Mortisans. The air around a Morghast is constantly filled with the despairing mewling of lost souls, while the foul spirit-energies that suffuse their halberds and blades allow them to cleave their victims’ physical bodies and tear the metaphysical essence beneath to shreds.
Morghast Archai are heralds and spectres of death that shadow Nagash’s armies, observing their progress for signs of weakness – and doling out swift judgement to those generals adjudged to be failing the Great Necromancer. When battle dawns, they fight alongside the legions, unleashing their true might. Their ebon-wrought armour is threaded with spells to protect them from arcane attack and that can be used to empower their magic-wielding charges, should the need arise. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spirit Weapons [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | |||||||
Spirit Weapons Crit (2 Hits), Anti-MONSTER (+1 Rend) | 3 | 3+ | 2+ | 2 | 3 |
Passive |
Any Hero Phase |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
10" 6 4+ 2 The deathly seraphs known as Morghasts are viewed with respectful wariness even by other Bonereapers. Although they wear the colours of the legions, they are the direct embodiments of Nagash’s will and his eyes and ears within the Ossiarch Empire. The complex necromantic rites of their creation, known to involve the sacrifice of seers and wizards, are entrusted only to the most senior Mortisans. The air around a Morghast is constantly filled with the despairing mewling of lost souls, while the foul spirit-energies that suffuse their halberds and blades allow them to cleave their victims’ physical bodies and tear the metaphysical essence beneath to shreds.
Morghast Harbingers were created as agents of Nagash’s omnicidal fury, shaped and armed to annihilate those who dare defy him. They range ahead of the Ossiarch armies, flying with a swiftness that belies their size and scanning the lands beneath for worthy victims. Upon sighting such a target, they plummet like huge birds of prey, slamming into their quarry with bone-shaking force before dismembering them with fell blades. Harbingers are accustomed to obeying Nagash’s commands alone, and only a direct command from a high-ranking Liege-Kavalos or Emissarian can contain their single-minded fervour. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spirit Weapons [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | |||||||
Spirit Weapons Crit (2 Hits), Anti-MONSTER (+1 Rend) | 3 | 3+ | 2+ | 2 | 3 |
Once Per Turn (Army), Reaction: You declared a RELENTLESS DISCIPLINE ability |
Passive |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
4" 1 4+ 1 Mortek Guard are the passionless heart of the Ossiarch legions. Though numerous in comparison to other Bonereaper constructs, they are no mindless chattel. The blend of warlike personalities that pulses within each Mortek’s soultrap gem grants the capacity for autonomy, though only a flicker – enough to adapt to changing circumstances and venerate Nagash without the possibility of any troubling notions of individuality shining through. Their strikes are clinical and efficient, whether delivered with nadirite spears and swords or with the greatblades favoured by those Morteks fashioned from the mutilated souls of berserkers and weaponmasters.
Discipline is the watchword of the Mortek Guard, the fulcrum upon which their successes turn. They cannot be bribed, induced to panic or burdened by despair; if they feel anything, it is only satisfaction at demonstrating the Bonereapers’ battlefield mastery. Whether they fight upon desert sands or beneath the canopies of flesh-eating trees, the Mortek Guard endure the harshest conditions without comment. Corpses pile around their feet as they kill with machine-like efficiency, preferring to preserve the bones of their victims whenever possible so that their final tally might contribute to the endless tithe. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Nadirite Weapons [Crit (2 Hits), Anti-charge (+1 Rend)] | |||||||
Nadirite Weapons Crit (2 Hits), Anti-charge (+1 Rend) | 2 | 3+ | 4+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/10), WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
6" 4 4+ 1 Necropolis Stalkers are brutal, unsubtle linebreakers. They are unleashed not to perform nuanced manoeuvres or to convey some measured warning but to exterminate the living. Their fused hands exist only to clutch weapons, be they slender nadirite blades or cleaving falchions, and they attack with a ferocity uncommon amongst the methodical Ossiarch armies. They are also surprisingly swift despite their size, capable of closing the distance with their prey in just a few loping strides. Yet by far their most infamous feature is their four-faced quadrarch masks. These are designed to do more than merely unnerve; into each identical visage is bound the soul of a legendary warrior from across the realms, each of whom favoured a particular martial form.
The Mortisans have further sharpened the specialist talents of Necropolis Stalkers by stripping away even more of the souls’ distracting individuality than is typical, rendering them akin to machines. In battle, a Necropolis Stalker can bring one of these spirit fragments and their respective skills to the forefront of their consciousness, signified by their mask rotating until a new head faces forwards. As a result, Stalkers are supremely adaptive killers, equally capable against hordes of lesser enemies and coteries of armoured elites. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stalker Blades [Crit (2 Hits)] | |||||||
Stalker Blades Crit (2 Hits) | 4 | 3+ | 3+ | 2 | 1 |
Any Combat Phase |
KEYWORDS | INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
7" 2 4+ 1 Nagash is a merciless god, and those who displease him are destined to suffer terribly. The Ossiarch constructs of the Teratic Cohort were plucked from the ranks of the legions after failing in their duty, their forms broken down and remoulded into bestial shapes befitting the pariahs of Ossiarch society. Denied the glory of martial victory, they now perform only the most brutish and honourless tasks: conquering monster-ridden forests, hunting down troublesome raiders and seeking out valuable troves of osseous matter. Their existing soultrap gems set in new beast-bone forms, they are more aggressive and unpredictable than other Ossiarchs.
Each Cohort detachment is led by a Kavalos Centari, a hulking centauroid creature usually formed from the upper half of a condemned Liege-Kavalos and the lower half of their former steed. Embittered and shamed by their new duties, they must nevertheless lead a motley retinue of Teratic warriors to victory in Nagash’s name. Aviarch Harpies and canine Teratic Prowlers are vicious hunting beasts made from the soulstuff of defective Ossiarchs, and one-eyed Mortek Cykloptians function as autonomous conduits through which their masters can peer upon lands their mighty armies would find it impossible to traverse. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Teratic Weapons [Crit (2 Hits)] | |||||||
Teratic Weapons Crit (2 Hits) | 2 | 3+ | 4+ | 1 | 1 | ||
Claws and Talons [Companion] | |||||||
Claws and Talons Companion | 2 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Kavalos Centari | 60 × 35mm |
2 × Mortek Cykloptians | 32mm |
5 × Teratic Prowlers and Aviarch Harpies | 28.5mm |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/8), WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
5" 2 4+ 1 Mir Kainan is a brutal enforcer of the Mortisans, fanatically devoted to ensuring the bone-tithe is met. Certainly, any confronted by this osseous goliath soon dredge up outstanding ‘payments’ – better that than face the annihilating swing of Kainan’s axe. The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands with clinical violence. Wielding the finest nadirite wargear, they cut down their opponents without hesitation or remorse – exemplars of the Bonereapers’ dark efficiency. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulreaper Axe [Anti-charge (+1 Rend)] | |||||||
Soulreaper Axe Anti-charge (+1 Rend) | 4 | 3+ | 3+ | 2 | 2 | ||
Nadirite Weapon [Anti-charge (+1 Rend)] | |||||||
Nadirite Weapon Anti-charge (+1 Rend) | 3 | 3+ | 4+ | - | 1 |
Your Shooting Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS, MORTISAN |
6" 10 4+ 5 The ground trembles and a charnel reek fills the air as a Gothizzar Harvester lumbers forward, joints clicking as it trawls through the carrion left behind by war. These massive constructs embody the grotesque pragmatism of the Ossiarch Bonereapers. They are designed not only to slaughter the enemy with bladed limbs and gouts of green spirit-flame but also to gather the slain up in the osseous cage atop their back, where a multitude of dexterous appendages proceed to strip flesh from bone and process the bounty of corpses. Indeed, a Gothizzar Harvester’s passage across the lands can be tracked by the grim trail of flesh, gristle and empty armour left in its wake.
Even in the thick of battle, the Harvester’s duties continue, as it amasses a gruesome stockpile that can be used to repair a legion’s casualties on the field. Despite their value as force multipliers, Ossiarch commanders typically use Harvesters to smash openings in the enemy’s formation, bludgeoning and hacking their way through a mass of bodies. As they trample forwards, distress soon turns to blind terror and precipitates panicked retreats – even bold warriors can be forgiven for fleeing as they watch their comrades being slaughtered, picked apart and processed before their very eyes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Death’s Head Maw | ||||||||
Death’s Head Maw | 12" | 4 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Soulcrusher Weapons [Crit (2 Hits)] | ||||||||
Soulcrusher Weapons Crit (2 Hits) | 6 | 4+ | 2+ | 2 | 2 | |||
Ossified Hooves and Tail | ||||||||
Ossified Hooves and Tail | 4 | 4+ | 3+ | 1 | 2 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
End of Any Turn |
KEYWORDS | MONSTER, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
5" 12 4+ 5 Few weapons in the Ossiarch arsenal inspire such a quaking terror in their victims as the Mortek Crawler. A siege engine of grotesque yet ingenious design, this contraption is possessed of a crude animus, allowing it to lumber forward upon multiple bone limbs and place itself in the optimum firing position. Attendant engineers then operate the Crawler’s mechanisms, loading and directing the weapon at the heart of the enemy’s formation. At the signal of a high-ranking war vizier, the Crawler’s main arm lurches forwards, hurling a payload of glowing missiles towards its target.
A Crawler’s ammunition consists not of physical matter but of fiendish concentrations of deathly energy. The most commonly used projectiles are clusters of necrotically charged skulls. Where these land, they burst in a storm of sorcery that shatters stone and blasts the life from nearby soldiers. Sometimes, a Crawler will be loaded with strange, polyhedral steles inscribed with grim hexes, designed to unleash a concentrated burst of death magic against a single target. More insidious still are the cauldrons of torment: warded containers filled with tormented soul-slivers, which burst upon impact and fill the air with a maddening aura of terror and pain that drives mortals hopelessly insane. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Dread Catapult [Crit (2 Hits), Anti-INFANTRY (+1 Rend)] | ||||||||
Dread Catapult Crit (2 Hits), Anti-INFANTRY (+1 Rend) | 24" | 4 | 4+ | 2+ | 1 | D3+2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Attendants’ Crawler Tools [Companion] | ||||||||
Attendants’ Crawler Tools Companion | 6 | 4+ | 4+ | - | 1 |
Any Shooting Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
- 13 4+ - The process by which Ossiarch tithemasters gather their grisly bounty can differ greatly legion by legion, but it is common for them to demand that the offerings of the living be placed at a designated site of power. Known as a Bone-tithe Nexus, this location is thoroughly drenched in necrotic energies, functioning not only as a repository of corpse-matter but also as a grotesque infirmary where damaged Ossiarch warriors can be repaired in soul and bone.
At the centre of the Nexus looms a four-skulled tower that silently oversees the offered tribute of the Bonereapers’ mortal vassals. Should any shipment prove insufficient – or should any would-be rebels attempt to break their contract – the eyes of the statue will glow with deathly power, spitting devastating beams of energy that blast the life from those whom they strike. The Bone-tithe Nexus is capable of delivering a number of other punishments if it is deemed necessary, including curses of agony, mind-wiping enchantments and hexes that reduce the strongest warriors to withered, unmoving husks. | ||
Your Hero Phase |
KEYWORDS | FACTION TERRAIN |
DEATH, OSSIARCH BONEREAPERS |
8" 7 5+ 7+ Fear is a weapon wisely deployed by the Ossiarch legions, for the shattering of an army’s will to fight brings about its destruction swifter and surer than any ingenious gambit. The Bone-tithe Shrieker is a soul-linked conjuration developed by arcanists of the Mortisan caste to swamp the battlefield in a tide of existential terror and to bring death to those who would avoid paying their rightful tribute of osseous matter.
A Bone-tithe Shrieker appears as a four-headed, pyramidal monstrosity floating upon contrails of Shyishan magic. Its many faces spin constantly, seeking those marked by Nagash as traitors and tithe-avoiders. Having identified such a presence, the Shrieker lives up to its name, unleashing an ear-splitting and soulrending scream that turns living creatures nearby into trembling, shell-shocked statues – easy prey for advancing Ossiarch footsoldiers, who are immune to this fear-inflicting aural onslaught. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Soul-rending Shriek [Shoot in Combat] | ||||||||
Soul-rending Shriek Shoot in Combat | 12" | 4 | 3+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Soul-rending Shriek | ||||||||
Soul-rending Shriek | 4 | 3+ | 4+ | 1 | D3 |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
8" 7 5+ 7+ Shaped from Shyishan magic, a Nightmare Predator manifests as a towering, skull-faced fiend with raking talons and a cruel laugh that chills the blood to ice. Modelled upon some of the most horrific entities to be found in those areas of Shyish saturated with the energies of ending, these malignant spells were created by the Ossiarch’s foremost Soulmasons. They were shaped from the residual spite and fury of damaged souls, a surfeit of spirit-matter moulded into a weapon with which they might accomplish the swift annihilation of the living. Nightmare Predators are most commonly unleashed upon the battlefield, where their deadly momentum can turn the tide of battle in the blink of an eye.
Conjured to destroy enemies and bonded to the will of its caster, the Nightmare Predator floats eerily across the battlefield towards its quarry, unstoppable and inevitable. Anything unfortunate enough to stand between the spell and its intended target is simply obliterated. The Predator’s ethereal claws lash out to lacerate the bodies of its screaming victims, stripping their flesh to the bone before tossing them aside. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lacerating Claws | |||||||
Lacerating Claws | 6 | 4+ | 2+ | 2 | 2 |
End of Any Turn |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
10" 7 5+ 7+ It is common to see winged forms circling above an Ossiarch army on the march, like vultures expecting a surfeit of rotting flesh. In fact, these are not creatures of flesh and blood but necromantic creations known as Soulstealer Carrion. Each linked to the essence of an Ossiarch mage, these conjurations are sent into the skies to act as spies, scouts and sentries. The summoner of the endless spell can see through the avian entity’s eyes, ensuring that an Ossiarch legion is rarely taken unawares by an outflanking army.
Though beholden to the will of their summoner, a Soulstealer Carrion possesses a strange form of sentience that ensures that it remains useful even after the enemy has been sighted. Freed from direct control, it dives and swoops above the heads of the Ossiarchs’ foes, radiating such a baleful aura of doom that even the bravest souls find their resolve to fight ebbing away, replaced with a sense of existential dread. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spectral Claws and Beak | |||||||
Spectral Claws and Beak | 6 | 4+ | 2+ | 1 | D3 |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
Of all of Behemat’s spawn, Gatebreakers are the most sinister, filled with the need to destroy. More specifically, these gargants harbour considerable ill will towards the metropolises raised by Sigmar’s folk. The sight of a glorious city, with its proud spires and resolute walls, awakens a bitter fury within these creatures. With a bellow of hate, a Gatebreaker advances on an enemy settlement without fear, shrugging off panicked arrows and cannon fire with little more than a malicious chuckle.
Across the Prime Innerlands of Shyish, the name Big Drogg Fort-kicka is dreaded. Admittedly, this is as much for the Gatebreaker’s grievous halitosis – a side effect of eating decomposing corpses – as his skill at destroying cities. Drogg is known to many undead tyrants, who willingly offer him a portion of their servants to consume in return for his aid. Yet Drogg’s true goal has always been to get close enough to Nagash to clobber him in a show of strength. The Great Necromancer’s shattering at the hands of the Lumineth has set this plan back. Taking this as a personal insult, Drogg has vowed revenge. He eagerly hires his services out to any undead wishing to fight the aelves – and he has no shortage of clients. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
As the Queen of Nulahmia and first of the vampires, Neferata can call on many servants to do her sinister work. Yet there are times when the Mortarch must personally attend to a battle in order to ensure some delicate manipulation reaches its desired outcome. She is accompanied by skeletal warriors bearing the livery of her city, a manifest display of Nulahmian might | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Your Hero Phase | 7 |
KEYWORDS | SPELL, UNLIMITED |
Once Per Battle (Army), End of Any Turn |
Once Per Turn (Army), Your Hero Phase |
Witness her now: Lady Olynder, Unrequited Queen of dread Dolorum. Swirling around her ethereal majesty come her handmaidens, bound to share their lady’s torment and wail their soul-freezing wails for all eternity. Those mortals they set upon have their hearts seized by terror, moments before ghostly blades are driven into them. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
| ||
Your Hero Phase | 7 |
KEYWORDS | SPELL, UNLIMITED |
Passive |
Once Per Turn (Army), Any Charge Phase |
Mannfred von Carstein is an often unlooked-for and unwelcome presence amongst his fellow undead, for his self-serving nature is infamous. Yet the Mortarch of Night can tip the balance of an engagement, both through personal might and by leading bloodthirsty Fell Bats and the wights of his own Castle Sternieste in devious ambushes. The only question is what ulterior motive Mannfred serves by offering aid... | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
KEYWORDS | SPELL, UNLIMITED |
Passive |
Once Per Turn (Army), Your Hero Phase |
Many undead rue the coming of the mad Summerking and his jubilant, devoted throngs. Yet those who dismiss Ushoran as merely a beast often find themselves swept up into his delusion – and their lands falling into the Mortarch’s growing domain. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
KEYWORDS | SPELL, UNLIMITED |
Passive |
Once Per Battle (Army), Your Movement Phase |
Crypt-keepers dread the coming of Veremord. This student of necromancy is a master at breaking wards set around tombs and corpse-pits, pilfering the bodies within for his growing horde. Key to Veremord’s success is the arcane smoke that billows from his Corpse Cart, vapours that eat through magical defences. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |
End of Any Turn |
The noble Sir Jerrion and his followers believe themselves to be following commandments from the Summerking, travelling the realms and rallying the peasantry against evil. In truth, the Marrowscroll Herald spreads the curse of his liege’s madness, and does so with fanatical abandon. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Passive |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
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Passive |
The non-HERO OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The UNIQUE keyword is used in the following Ossiarch Bonereapers warscrolls:
The HERO keyword is used in the following Ossiarch Bonereapers warscrolls:
The CAVALRY keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
The WARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
| ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The WARMASTER keyword is used in the following Ossiarch Bonereapers warscrolls:
The INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO OSSIARCH BONEREAPERS and INFANTRY keywords are used in the following Ossiarch Bonereapers warscrolls:
The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
The CHAMPION keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
The MANIFESTATION keyword is used in the following Ossiarch Bonereapers warscrolls:
The ENDLESS SPELL keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase |
KEYWORDS | BANISH |
The DEATH and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||