Contents Cavalry Hero Infantry Hero Monster Hero War Machine Hero Beast Cavalry Infantry Faction Terrain Regiment of Renown | ||
10" 8 3+ 2 6+ 7 Known and feared as the Dark Lance of Ossia, Zandtos has a burning hatred for the living that Nagash has stoked to the point of obsession. Those with the temerity to invade Shyish bear the full brunt of his undying wrath. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| The Dark Lance [Charge (+1 Damage)] | |||||||
| The Dark Lance Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 | ||
| Kavalos Steed’s Hooves, Teeth and Barbed Tails [Companion] | |||||||
| Kavalos Steed’s Hooves, Teeth and Barbed Tails Companion | 4 | 5+ | 3+ | - | 1 | ||
Once Per Battle, Any Combat Phase |
Any Combat Phase |
| KEYWORDS | RELENTLESS DISCIPLINE |
KEYWORDS | UNIQUE, HERO, CAVALRY, WARD (6+), RELENTLESS DISCIPLINE (7) |
| DEATH, OSSIARCH BONEREAPERS |
10" 7 3+ 2 6+ 6 A Liege-Kavalos is a cavalry commander of uncanny skill and resilience. With a harsh order, they can drive their Bonereapers to redouble their attack, hacking into the enemy ranks even as they fell dangerous foes with their commander's blade. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Commander’s Blade [Charge (+1 Damage)] | |||||||
| Commander’s Blade Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | ||
| Kavalos Steed’s Hooves, Teeth and Barbed Tails [Companion] | |||||||
| Kavalos Steed’s Hooves, Teeth and Barbed Tails Companion | 4 | 5+ | 3+ | - | 1 | ||
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, CAVALRY, WARD (6+), RELENTLESS DISCIPLINE (6) |
| DEATH, OSSIARCH BONEREAPERS |
4" 20 3+ 10 6+ 10 Orpheon Katakros is an immortal demigod of war. A military genius, he is a consummate commander; in conjunction with his trusted retainers, he bolsters the Ossiarch legions with iron resolve, surging physical power and uncanny insight. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Inda-Khaat [Crit (2 Hits)] | |||||||
| Inda-Khaat Crit (2 Hits) | 3 | 3+ | 3+ | 2 | 3 | ||
| The Shield Immortis | |||||||
| The Shield Immortis | 3 | 3+ | 3+ | 2 | 2 | ||
| Retinue Blades | |||||||
| Retinue Blades | 10 | 3+ | 4+ | 1 | 1 | ||
Passive |
Passive |
Any Combat Phase |
Once Per Battle, Start of Any Turn |
Any Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (10) |
| DEATH, OSSIARCH BONEREAPERS |
5" 5 3+ 2 6+ 5 The infantry field officers of the Ossiarch legions, Liege-Morteks often fight among Mortek troops, improving their efficiency and cohesion in battle. With but a gesture, they can unleash devastating assaults that send their foes reeling. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Commander’s Weapon | |||||||
| Commander’s Weapon | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (5) |
| DEATH, OSSIARCH BONEREAPERS |
5" 5 4+ 2 6+ 2 The Boneshaper's art is that of creation, not destruction. Though their ossified talons can rake through flesh, they focus their efforts on regenerating the Ossiarch regiments around them, creating new constructs from shattered remains. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ossified Talons | |||||||
| Ossified Talons | 3 | 4+ | 4+ | - | D3 | ||
Your Hero Phase | 1 |
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (2) |
| DEATH, OSSIARCH BONEREAPERS |
5" 5 4+ 2 6+ 2 Mortisan Ossifectors are dedicated to fashioning the greatest warriors of the Bonereaper hosts. Even in the midst of battle, they can be found developing their craft to enhance their lethal potential. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ossified Talons | |||||||
| Ossified Talons | 3 | 4+ | 4+ | - | D3 | ||
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, FLY, WARD (6+), RELENTLESS DISCIPLINE (2) |
| DEATH, OSSIARCH BONEREAPERS |
6" 6 4+ 2 6+ 2 Captive souls are fodder for the most gifted of the Mortisan spirit-crafters. Borne to war upon thrones of bodily remains with their own vicious animus, the Soulmasons focus the animating energies of necromancy into their Bonereaper creations. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soulmason’s Staff | |||||||
| Soulmason’s Staff | 3 | 4+ | 4+ | - | D3 | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (2) |
| DEATH, OSSIARCH BONEREAPERS |
5" 5 4+ 2 6+ 2 The Soulreapers are the more destructive members of the Mortisan order. It is their role to cut the souls from the enemy with their magical scythes, using the harvested spirits to sap their enemies' strength or fuel a burst of deathly energy. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soulreaper Scythe [Crit (2 Hits)] | |||||||
| Soulreaper Scythe Crit (2 Hits) | 4 | 3+ | 4+ | 2 | D3 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, FLY, WARD (6+), RELENTLESS DISCIPLINE (2) |
| DEATH, OSSIARCH BONEREAPERS |
5" 5 4+ 2 6+ 2 It is Vokmortian's task to oversee the harvesting of bones for the Ossiarch legions, a duty he undertakes with ruthless, calculating precision. Those who think to defy the will of the Great Necromancer are reminded of the folly of this course by the severed, wailing heads hanging from Vokmortian's staff. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gaze of Death | ||||||||
| Gaze of Death | 12" | 1 | 3+ | 2+ | 1 | D6 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Staff of Retribution | ||||||||
| Staff of Retribution | 3 | 4+ | 3+ | 1 | D3 | |||
Enemy Hero Phase | 1 |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (2) |
| DEATH, OSSIARCH BONEREAPERS |
5" 5 4+ 2 6+ Masters of necro-crafting techniques, Mortisan Boneshapers weave osseous matter into new war-constructs and use it to repair damage inflicted upon their Mortek warriors. Without the Boneshapers, the Ossiarchs’ attritional wars in the Jade Kingdoms would have long since faltered. The greatest of their number can cause entire shattered regiments of Ossiarch infantry to rise again, ready to renew their grinding war against the living. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ossified Talons [Crit (2 Hits)] | |||||||
| Ossified Talons Crit (2 Hits) | 3 | 4+ | 4+ | - | 2 | ||
Passive |
Your Hero Phase | 1 |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS, MORTISAN |
12" 14 3+ 5 6+ 3 Arkhan is a master of necromantic magic and the most trusted servant of Nagash. Roiling clouds of deathly magic swirl about the skeletal form of the Mortarch of Sacrament as he rides to war upon his dread abyssal Razarak. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Zefet-kar and Khenash-an | |||||||
| Zefet-kar and Khenash-an | 4 | 3+ | 4+ | 1 | D3 | ||
Razarak’s Ebon Claws [Companion] | |||||||
Razarak’s Ebon ClawsCompanion | 5 | 4+ | 2+ | 3 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn, Reaction: Opponent declared a SPELL ability for a unit within 18" of this unit |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (3), FLY, WARD (6+), RELENTLESS DISCIPLINE (3) |
| DEATH, OSSIARCH BONEREAPERS |
10" 18 3+ 10 5+ 3 All living beings dread the name of Nagash, the God of Undeath. Cruel and tyrannical, the overlord of Shyish intends to conquer the Mortal Realms and transform them into a lifeless Necrotopia, in which not a speck of dust moves unless it is by his will. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Alakanash, the Staff of Power | |||||||
| Alakanash, the Staff of Power | 4 | 3+ | 3+ | 2 | D6 | ||
| Zefet-nebtar, the Mortis Blade | |||||||
| Zefet-nebtar, the Mortis Blade | 4 | 3+ | 3+ | 2 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | RAMPAGE |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Battle, Your Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (9), FLY, WARD (5+), RELENTLESS DISCIPLINE (3) |
| DEATH, OSSIARCH BONEREAPERS |
6" 12 3+ 5 6+ The Grand Necromystic is the head of the Necrosian Cabal and the de facto ruler of the Petrifex Elite. It is said that no one has ever seen the Grand Necromystic’s true form, and there are rumours that he may not have one at all, preferring to inhabit the form of one of his many bone constructs. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bludgeoning Strikes [Crit (2 Hits)] | |||||||
| Bludgeoning Strikes Crit (2 Hits) | 5 | 4+ | 2+ | 2 | 4 | ||
| Petrified Spinesaw [Anti-INFANTRY (+1 Rend)] | |||||||
| Petrified Spinesaw Anti-INFANTRY (+1 Rend) | 1 | 4+ | 3+ | 2 | 6 | ||
Once Per Battle (Army), End of Any Turn |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1), WARD (6+), PETRIFEX ELITE |
| DEATH, OSSIARCH BONEREAPERS |
10" 12 3+ 2 6+ 6 A Liege-Kavalos atop a War Chariot leads their fellow charioteers into battle, guiding them in defensive manoeuvres that allow them to skilfully evade the foe. Keen is their knowledge of this kind of warfare, and their command of these war engines is absolute. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Commander’s Blade [Charge (+1 Damage)] | |||||||
| Commander’s Blade Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | ||
| Chariot Steeds’ Fangs and Claws [Companion] | |||||||
| Chariot Steeds’ Fangs and Claws Companion | 6 | 5+ | 3+ | - | 1 | ||
Once Per Turn (Army), Any Movement Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | HERO, WAR MACHINE, WARD (6+), RELENTLESS DISCIPLINE (6) |
| DEATH, OSSIARCH BONEREAPERS |
7" 1 5+ 1 6+ The Ossiarch constructs of the Teratic Cohort are a grim example of those who have failed in their duty to Nagash. Nonetheless, their bestial forms make them lethally adept as hunters and the impure methods of their physical refashioning have rendered them savage in combat. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cohort Weapons | |||||||
| Cohort Weapons | 2 | 3+ | 4+ | 1 | 1 | ||
| MODEL | BASE SIZE |
| Kavalos Centari | 60 × 35mm |
| 2 × Mortek Cykloptians | 32mm |
| 5 × Teratic Prowlers and Aviarch Harpies | 28.5mm |
Passive |
Deployment Phase |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | BEAST, CHAMPION (1/8), WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
10" 3 4+ 1 6+ The heavy cavalry of the Bonereaper legions, the Kavalos Deathriders are expert riders mounted on macabre armoured steeds. They clatter into the foe in a wedge formation, breaking battlelines with every ferocious charge. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kavalos Blades | |||||||
| Kavalos Blades | 3 | 3+ | 4+ | 1 | 1 | ||
| Kavalos Steed’s Hooves and Teeth [Companion] | |||||||
| Kavalos Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 | ||
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
KEYWORDS | CAVALRY, CHAMPION, STANDARD BEARER (1/5), WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
5" 4 3+ 1 6+ Towering over the rank-and-file Bonereapers, the Immortis Guard form a tough physical bulwark around the leaders of the Ossiarch cohorts. Those who come too close are hurled back by shields then swiftly impaled on spiked halberds. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Dread Halberd | |||||||
| Dread Halberd | 3 | 3+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
10" 6 3+ 2 6+ The Morghast Archai were crafted by Nagash himself to act as both personal guard and executioners. They soar into battle like omens of death, ignoring the feeble strikes and missiles that deflect off their soul-forged armour. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spirit Weapons [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | |||||||
| Spirit Weapons Crit (2 Hits), Anti-MONSTER (+1 Rend) | 3 | 3+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
10" 6 4+ 2 6+ Morghast Harbingers are used as swift-striking shock troops in the Ossiarch legions, darting in with terrifying speed for such monstrous creatures. They descend from the skies like macabre angels then butcher the foe with their darksome blades. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spirit Weapons [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | |||||||
| Spirit Weapons Crit (2 Hits), Anti-MONSTER (+1 Rend) | 3 | 3+ | 2+ | 2 | 3 | ||
KEYWORDS | INFANTRY, FLY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
4" 1 4+ 1 6+ The Mortek Guard are soul-constructs created to dominate the battlefield. Disciplined, dispassionate and armed with life-draining nadirite weapons, they grind the enemy to dust beneath their relentless march. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Nadirite Weapons [Anti-CAVALRY (+1 Rend)] | |||||||
| Nadirite Weapons Anti-CAVALRY (+1 Rend) | 2 | 3+ | 4+ | - | 1 | ||
Once Per Phase (Army), Reaction: Opponent declared an ATTACK ability that targeted a visible OSSIARCH BONEREAPERS unit within this unit’s combat range |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/10), WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
4" 1 5+ 1 6+ Unleashing death from afar, Mortek Triaxes rain down volleys of nadirite shafts upon their foes. These triple-eyed archers wreathe their arrowheads in flaming soul-essence, invoking unnatural horror in their victims. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Osseous Bow | ||||||||
| Osseous Bow | 18" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Nadirite Dagger | ||||||||
| Nadirite Dagger | 1 | 3+ | 4+ | - | 1 | |||
Passive |
Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit |
Passive |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
6" 2 5+ 1 6+ Dread assassins of forbidding aspect, Mortis Reapers slip behind enemy lines to target vulnerable leaders. Enshrouded in a shimmering heat haze and bearing deadly necrocaches, none can escape the dreaded bone-tithe they are sent to collect. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Reaper’s Blades [Anti-HERO (+1 Rend)] | |||||||
| Reaper’s Blades Anti-HERO (+1 Rend) | 3 | 3+ | 4+ | 1 | 1 | ||
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), Any Movement Phase |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
7" 4 4+ 1 6+ Four-armed horrors that possess ferocious killing prowess, Necropolis Stalkers leap and spin into battle with terrifying speed, laying waste to hordes of foes in the blink of an eye. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Stalker Blades | |||||||
| Stalker Blades | 4 | 3+ | 3+ | 2 | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
4" 1 4+ 1 6+ The backbone of the Ossiarch legions are the Mortek Guard, undead imbued with martial skill blended from the spiritual essence of slain warriors and armed with soul-draining nadirite weapons. They are as proficient on the open field as they are when defending against a Ghyranite ambush. Whenever the great war-constructs and commanders of the Bonereapers are threatened, these unflinching warriors will close ranks and surround their ward with an impenetrable shieldwall. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Nadirite Blade or Spear [Anti-CAVALRY (+1 Rend), Crit (2 Hits)] | |||||||
| Nadirite Blade or Spear Anti-CAVALRY (+1 Rend), Crit (2 Hits) | 2 | 3+ | 4+ | - | 1 | ||
Once Per Phase (Army), Reaction: A friendly OSSIARCH BONEREAPERS WAR MACHINE, MONSTER or MORTISAN unit within this unit’s combat range was targeted by an ATTACK ability |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/10), WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
5" 2 4+ 1 6+ Mir Kainan is a brutal enforcer of the Mortisans, fanatically devoted to ensuring the bone-tithe is met. Certainly, any confronted by this osseous goliath soon dredge up outstanding ‘payments’ – better that than face the annihilating swing of Kainan’s axe. The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands with clinical violence. Wielding the finest nadirite wargear, they cut down their opponents without hesitation or remorse – exemplars of the Bonereapers’ dark efficiency. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soulreaper Axe [Anti-charge (+1 Rend)] | |||||||
| Soulreaper Axe Anti-charge (+1 Rend) | 4 | 3+ | 3+ | 2 | 2 | ||
| Nadirite Weapon [Anti-charge (+1 Rend)] | |||||||
| Nadirite Weapon Anti-charge (+1 Rend) | 3 | 3+ | 4+ | - | 1 | ||
| MODEL | BASE SIZE |
| Mir Kainan | 40mm |
| Binar Khenta, Karu, Senha, Hakor and Nohem | 25mm |
Your Shooting Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS, MORTISAN |
4" 2 4+ 1 6+ 2 The Ossiarch agent Thanatek seeks to gather ‘truebone’ – osseous matter of unusual purity. To aid him, the Emissarian has created a group of warriors he believes ideally suited to the task. The assassins Tukhar and Sekhmor slay his targets cleanly, whilst the Mornial-caste retainers known as Xar-Tamok and Medeb-Ahk gather the remains in ensorcelled caskets that are conjoined to their bodies | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Weapons of the Tithe-reapers | |||||||
| Weapons of the Tithe-reapers | 2 | 3+ | 4+ | 1 | 1 | ||
Passive |
Your Hero Phase |
KEYWORDS | UNIQUE, INFANTRY, WIZARD (1), WARD (6+), RELENTLESS DISCIPLINE (2) |
| OSSIARCH BONEREAPERS, DEATH |
6" 10 4+ 5 6+ The Gothizzar Harvester collects the remains of the slain, stripping them of flesh and storing them in a gaping cage of bone on its back. It bludgeons and cleaves those in reach of its primary arms even as its secondary limbs gather the dead. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soulcrusher Weapons | |||||||
| Soulcrusher Weapons | 6 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
10" 10 3+ 2 6+ The Kavalos War Chariot is a devastating weapon in the arsenal of the Ossiarch Bonereapers. Pulled by a pair of osseous steed-constructs, the charioteers either smash their way through enemy formations or else harry foes from a distance with loosed arrows and hurled javelins. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Charioteers’ Weapons | |||||||
| Charioteers’ Weapons | 4 | 3+ | 4+ | 1 | 1 | ||
| Chariot Steeds’ Fangs and Claws [Companion] | |||||||
| Chariot Steeds’ Fangs and Claws Companion | 6 | 5+ | 3+ | - | 1 | ||
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
5" 12 4+ 5 6+ An unliving artillery piece that moves with centipedal ripples as it creeps towards the perfect vantage point, the Mortek Crawler is a dread catapult that can fire a variety of unnatural ammunition types, each imbued with fiendish concentrations of deathly energy. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Dread Catapult [Crit (2 Hits)] | ||||||||
| Dread Catapult Crit (2 Hits) | 24" | 4 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Attendants’ Crawler Tools | ||||||||
| Attendants’ Crawler Tools | 6 | 4+ | 4+ | - | 1 | |||
Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit |
Once Per Turn {Army), Your Shooting Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
- 13 4+ - The Ossiarch tithemasters often demand their grisly bounty be left at designated nexuses of power, the soul energy and raw bone of these sites evoking a repellent aura of death. Should any transgressors attempt to interfere with the Bone-tithe Nexus, the statue at its heart will unleash its deadly blade. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Almighty Obsidian Blade | |||||||
| Almighty Obsidian Blade | 2 | 4+ | 2+ | 2 | 3 | ||
Passive |
|
KEYWORDS | FACTION TERRAIN |
| DEATH, OSSIARCH BONEREAPERS |
8" 7 5+ 7+ 6+ The Bone-tithe Shrieker is a four-headed, all-seeing monstrosity conjured to hunt down those who would escape the Ossiarch tithe. When it locates its quarry, it will give vent to an awful, mind-chilling scream that dulls the wits and shivers the bones of those living creatures nearby, making them easy prey for the Ossiarchs themselves. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soul-rending Shriek [Shoot in Combat] | ||||||||
| Soul-rending Shriek Shoot in Combat | 12" | 4 | 3+ | 4+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Soul-rending Shriek | ||||||||
| Soul-rending Shriek | 4 | 3+ | 4+ | 1 | D3 | |||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
8" 7 5+ 7+ 6+ The Nightmare Predator is a looming conjuration of Shyishan magic that takes the form of a disturbing terror. It floats eerily through the air towards its master's chosen prey, lacerating the flesh of its screaming victims with claws the size of sickles before stripping them to the bone. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Lacerating Claws | |||||||
| Lacerating Claws | 6 | 4+ | 2+ | 2 | 2 | ||
End of Any Turn |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
10" 7 5+ 7+ 6+ The Soulstealer Carrion is a soul-linked construct that soars from its caster's spread fingertips to take wing above the battlefield. Its caster can see through the avian conjuration's eyes; when it perceives spiritual energy unclaimed, it will swoop down to capture it. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spectral Claws and Beak | |||||||
| Spectral Claws and Beak | 6 | 4+ | 2+ | 1 | D3 | ||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |


Of all of Behemat’s spawn, Gatebreakers are the most sinister, filled with the need to destroy. More specifically, these gargants harbour considerable ill will towards the metropolises raised by Sigmar’s folk. The sight of a glorious city, with its proud spires and resolute walls, awakens a bitter fury within these creatures. With a bellow of hate, a Gatebreaker advances on an enemy settlement without fear, shrugging off panicked arrows and cannon fire with little more than a malicious chuckle.
Across the Prime Innerlands of Shyish, the name Big Drogg Fort-kicka is dreaded. Admittedly, this is as much for the Gatebreaker’s grievous halitosis – a side effect of eating decomposing corpses – as his skill at destroying cities. Drogg is known to many undead tyrants, who willingly offer him a portion of their servants to consume in return for his aid. Yet Drogg’s true goal has always been to get close enough to Nagash to clobber him in a show of strength. The Great Necromancer’s shattering at the hands of the Lumineth has set this plan back. Taking this as a personal insult, Drogg has vowed revenge. He eagerly hires his services out to any undead wishing to fight the aelves – and he has no shortage of clients. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |


Cado Ezechiar is an outcast and exile, and his destiny leads him on a path drenched with blood. Two companions accompany him on this dark odyssey. The first is the vampire warrior Sissendra, a ruthless and graceful killer who shares none of Cado’s self-restraint. The second is the Nulahmian death-priest Aurelias, a trusted servant of her majesty Neferata. There are few foes this trio cannot overcome. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ezechiarian Greatsword [Crit (Auto-wound)] | |||||||
| Ezechiarian Greatsword Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 2 | ||
| Sissendra’s Twin Blades [Crit (Mortal)] | |||||||
| Sissendra’s Twin Blades Crit (Mortal) | 8 | 3+ | 3+ | 1 | 1 | ||
| Kennistrix’s Fangs [Companion] | |||||||
| Kennistrix’s Fangs Companion | 2 | 4+ | 2+ | 3 | D3 | ||
Once Per Turn (Army), End of Any Turn |


The dark pacts sworn to ascertain the immortal power of a Black Coach are only spoken of in whispers, for these maligned conveyances are potent in the essence of Shyish. Deathly lords vanquished by their enemies know that banishment to the underworlds is but an ephemeral inconvenience should their minions manage to align themselves with one of these revivifying carriages of the night. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), End of Any Turn |
Passive |


Without hesitation will Kurdoss Valentian send out his vassals in service of his deathly allies. For the Craven King, it allows some semblance of the agency otherwise denied him, as well as the grim satisfaction that his every deed is dictated by his queen. Such is their disdain for their liege-lord that these cruel-hearted executioners will readily lend their bows to the highest bidder, as mercenary in death as they were in life. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |
Passive |


His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |


The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
| ||
5" 6 5+ 2 5+ The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| The Trickster’s Staff | |||||||
| The Trickster’s Staff | 3 | 3+ | 3+ | 1 | D3 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (5+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |


The Kharadron Overlords are nothing if not pragmatic when it comes to defending their interests. The elite groups known as Sky-Port Profiteers are dispatched to seek allies and secure the most vital territories. Litigious Codewrights negotiate terms, ably backed up by the firepower of their Grundstok bodyguards. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 1 |
Your Movement Phase | 1 |
Your Shooting Phase | 1 |


Dreadful are the stories of the death-titan that makes its lair atop the spires of Castle Sternieste, a draconic fiend enslaved to the will of Mannfred von Carstein. When the Beast of Sternieste flies forth to prey upon the living, it does so with the blessings of its master. It will fight alongside any of Nagash’s hosts, so long as it can fill its gullet with warm flesh and rend terrified mortals with its monstrous talons. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Your Hero Phase |


The monstrous spawn of Morbheg lurk wherever light cannot reach. One such place is the ruin of Hallow’s Watch, deep in the Nightlands of Shyish. Here, a most ravenous Terrorgheist lurks, devouring any who try to bind it. The tunnels under Hallow’s Watch are strange and, under the right moon, lead to many places across the realms. On those fell nights, the beast crawls out from the darkness, screaming its hunger… | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Passive |
Passive |


None may escape Ushoran’s justice; to ensure this, one must occasionally ally with uncouth outsiders. Such is the belief of Grand Justice Gormayne, who can be found travelling the realms with his pack of ‘jurors’. Those who understand the nature of the ghouls’ affliction may play along, taking advantage of the chance to direct their frenzy in battle. Plus, Gormayne can be surprisingly reasonable – at least some of the time… | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |


The noble Sir Jerrion and his followers believe themselves to be following commandments from the Summerking, travelling the realms and rallying the peasantry against evil. In truth, the Marrowscroll Herald spreads the curse of his liege’s madness, and does so with fanatical abandon. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
| ||
Passive |


As the Queen of Nulahmia and first of the vampires, Neferata can call on many servants to do her sinister work. Yet there are times when the Mortarch must personally attend to a battle in order to ensure some delicate manipulation reaches its desired outcome. She is accompanied by skeletal warriors bearing the livery of her city, a manifest display of Nulahmian might | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
| ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Once Per Turn (Army), Your Hero Phase |
Once Per Battle (Army), End of Any Turn |


Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
| ||
Your Charge Phase |
Passive |


The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||


Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |


Natives of the morbid isle of Decrepita, the Sylvaneth of the Lost-Song Forest have become deafened to the spirit-song. They hear only the mournful cries of wayward souls, which has driven them to cruelty and madness. Followed by the chilling fogs of their homeland, these Outcasts follow the dead and the half-souled, hoping to vent their own bitterness. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), Enemy Hero Phase |
Passive |


Witness her now: Lady Olynder, Unrequited Queen of dread Dolorum. Swirling around her ethereal majesty come her handmaidens, bound to share their lady’s torment and wail their soul-freezing wails for all eternity. Those mortals they set upon have their hearts seized by terror, moments before ghostly blades are driven into them. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION Lady Olynder, Mortarch of Grief
| ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Passive |
Once Per Turn (Army), Any Charge Phase |


Mannfred von Carstein is an often unlooked-for and unwelcome presence amongst his fellow undead, for his self-serving nature is infamous. Yet the Mortarch of Night can tip the balance of an engagement, both through personal might and by leading bloodthirsty Fell Bats and the wights of his own Castle Sternieste in devious ambushes. The only question is what ulterior motive Mannfred serves by offering aid... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Passive |
Once Per Turn (Army), Your Hero Phase |


Many undead rue the coming of the mad Summerking and his jubilant, devoted throngs. Yet those who dismiss Ushoran as merely a beast often find themselves swept up into his delusion – and their lands falling into the Mortarch’s growing domain. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Passive |
Once Per Battle (Army), Your Movement Phase |


Crypt-keepers dread the coming of Veremord. This student of necromancy is a master at breaking wards set around tombs and corpse-pits, pilfering the bodies within for his growing horde. Key to Veremord’s success is the arcane smoke that billows from his Corpse Cart, vapours that eat through magical defences. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |
End of Any Turn |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The UNIQUE keyword is used in the following Ossiarch Bonereapers warscrolls:
The HERO keyword is used in the following Ossiarch Bonereapers warscrolls:
The CAVALRY keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
The WARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The RELENTLESS DISCIPLINE keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
| ||
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The WARMASTER keyword is used in the following Ossiarch Bonereapers warscrolls:
The INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
The INFANTRY and OSSIARCH BONEREAPERS keywords are used in the following Ossiarch Bonereapers warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The non-HERO OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
Any Hero Phase | 1 |
The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:
The PETRIFEX ELITE keyword is used in the following Ossiarch Bonereapers warscrolls:
The WAR MACHINE keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Passive |
The CHAMPION keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
The OSSIARCH BONEREAPERS and WIZARD keywords are used in the following Ossiarch Bonereapers warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The OSSIARCH BONEREAPERS and HERO keywords are used in the following Ossiarch Bonereapers warscrolls:
Once Per Battle Round (Army), Start of Battle Round |
The non-BEAST OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The MANIFESTATION keyword is used in the following Ossiarch Bonereapers warscrolls:
The ENDLESS SPELL keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The warscrolls using non-UNIQUE DEATH, INFANTRY and HERO keywords can be found in the following Factions:
Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords.The non-UNIQUE DEATH, INFANTRY and HERO keywords are used in the following warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls:
The non-HERO INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
Once Per Turn (Army), Start of Any Turn |