Ossiarch Bonereapers – Gothizzar Harvester

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OSSIARCH BONEREAPERS WARSCROLL
Gothizzar Harvester
6"
10
4+
5
The ground trembles and a charnel reek fills the air as a Gothizzar Harvester lumbers forward, joints clicking as it trawls through the carrion left behind by war. These massive constructs embody the grotesque pragmatism of the Ossiarch Bonereapers. They are designed not only to slaughter the enemy with bladed limbs and gouts of green spirit-flame but also to gather the slain up in the osseous cage atop their back, where a multitude of dexterous appendages proceed to strip flesh from bone and process the bounty of corpses. Indeed, a Gothizzar Harvester’s passage across the lands can be tracked by the grim trail of flesh, gristle and empty armour left in its wake. Even in the thick of battle, the Harvester’s duties continue, as it amasses a gruesome stockpile that can be used to repair a legion’s casualties on the field. Despite their value as force multipliers, Ossiarch commanders typically use Harvesters to smash openings in the enemy’s formation, bludgeoning and hacking their way through a mass of bodies. As they trample forwards, distress soon turns to blind terror and precipitates panicked retreats – even bold warriors can be forgiven for fleeing as they watch their comrades being slaughtered, picked apart and processed before their very eyes.
OSSIARCH BONEREAPERS WARSCROLL
Gothizzar Harvester
RANGED WEAPONS
RngAtkHitWndRndDmg
Death’s Head Maw
Death’s Head Maw12"44+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Soulcrusher Weapons [Crit (2 Hits)]
Soulcrusher Weapons
Crit (2 Hits)
64+2+22
Ossified Hooves and Tail
Ossified Hooves and Tail44+3+12
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 105 × 70mm
Can be reinforced: No

Once Per Turn (Army), Any Combat Phase
GRUESOME SURGERY: Gothizzar Harvesters are capable of swiftly disassembling their foes so that nearby Mortek might be reconstituted from their blood-smeared bones.

Declare: Pick an enemy INFANTRY unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. For each model slain by this ability, you can return 1 slain model to a friendly Mortek Guard unit wholly within 12" of this unit.
KEYWORDSRAMPAGE

Passive
BONE HARVEST: As a Gothizzar Harvester fights, it works to amass a grisly stockpile of bones.

Effect: Each time an enemy model in combat with this unit is slain, give this unit 1 bone-tithe point. This unit can have a maximum of 6 bone-tithe points at once.

End of Any Turn
REPAIR CONSTRUCT: The Harvester uses a portion of its morbid crop to restore the forms of fellow Ossiarchs.

Declare: Pick a friendly OSSIARCH BONEREAPERS unit wholly within 12" of this unit to be the target.

Effect: Return a number of slain models to the target with a combined Health characteristic equal to the number of bone-tithe points this unit has. Then, reset this unit’s bone-tithe points to 0.

KEYWORDS
MONSTER, WARD (6+)
DEATH, OSSIARCH BONEREAPERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.

The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:

© Vyacheslav Maltsev 2013-2024