Ossiarch Bonereapers – Mortisan Boneshaper

This warscroll does not meet the selection criteria (see Settings tab).
OSSIARCH BONEREAPERS WARSCROLL
Mortisan Boneshaper
5"
5
4+
2
It is the Mortisan Boneshapers who are responsible for the building of the Ossiarch war machine, peeling apart raw bone matter and remoulding it. They do so with delicate precision in order to create new weapons or to repair the damage done to Mortek legionaries. When selecting souls to animate the first of these mages, Nagash prioritised craftsmen of ability and renown. The underworlds were practically ransacked for such spirits, the artisans’ inclination to fashion works of beauty perverted to the purpose of war and the veneration of their malignant god. A skilled Boneshaper can keep an Ossiarch cohort fighting on despite tremendous losses, supplementing their necromantic repairs with the skeletal remains of those the Bonereapers have recently slain. Of course, such mastery of osseous matter can also be directly weaponised if the situation demands it. Appearing frailer than their combat-ready counterparts, the Mortisans are often singled out as easy targets – a delusion that only lasts until they summon a storm of razor-sharp bone shards to eviscerate any would-be assailants. Should the enemy manage to close to melee range, the Boneshaper’s talons – primarily designed for delicate sculpting – are more than capable of ripping out throats or piercing hearts.
OSSIARCH BONEREAPERS WARSCROLL
Mortisan Boneshaper
MELEE WEAPONS
AtkHitWndRndDmg
Ossified Talons [Crit (2 Hits)]
Ossified Talons
Crit (2 Hits)
34+4+-2
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Gothizzar Harvester, Any INFANTRY

Once Per Turn, Your Hero Phase
BONESHAPER: The Boneshaper uses their arcane arts to form shattered bones into new Ossiarch constructs.

Declare: Pick a friendly OSSIARCH BONEREAPERS unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+:
  • If the target is damaged, Heal (3) the target.
  • If the target is not damaged, return a number of slain models to the target unit with a combined Health characteristic of up to 3.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, OSSIARCH BONEREAPERS, MORTISAN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

© Vyacheslav Maltsev 2013-2024