12" 14 3+ 5 Highest-ranking amongst the Mortarchs is Arkhan the Black, an ancient liche-lord who has served the Great Necromancer for centuries beyond counting, learning mysteries of Shyishan magic that none but the gods are privy to. If there is a being in existence that Nagash trusts, it is Arkhan, and the morbid sorcerer is dispatched to oversee his master’s most critical schemes. To aid him in this, the Mortarch of Sacrament was granted full control of the Bonereaper legion known as the Null Myriad, which he leads on bitter campaigns of suppression and annihilation against the living.
Arkhan’s command of necromancy is bettered only by Nagash himself, and in battle, he unleashes its full might upon any who dare impede his master’s plans. Mounted atop the dread abyssal Razarak and wielding the Staff of Spirits, the Mortarch summons surging storms of amethyst energy, sending this deadly cascade crashing down upon his victims and turning them to withered husks. The soulstuff of these unfortunates – ripped from their flesh as it turns to dust – is devoured by Arkhan, mending any damage done to his physical form and further empowering his magic. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Zefet-kar and Khenash-an [Crit (2 Hits)] | |||||||
Zefet-kar and Khenash-an Crit (2 Hits) | 4 | 4+ | 3+ | 1 | D3 | ||
Razarak’s Ebon Claws [Companion] | |||||||
Razarak’s Ebon Claws Companion | 6 | 4+ | 2+ | 2 | 2 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Reaction: Opponent declared a SPELL ability |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (3), FLY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
The WARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The MONSTER keyword is used in the following Ossiarch Bonereapers warscrolls:
The UNIQUE keyword is used in the following Ossiarch Bonereapers warscrolls:
The HERO keyword is used in the following Ossiarch Bonereapers warscrolls:
The WARMASTER keyword is used in the following Ossiarch Bonereapers warscrolls:
The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:
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In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Ossiarch Bonereapers warscrolls: