5" 12 4+ 5 Few weapons in the Ossiarch arsenal inspire such a quaking terror in their victims as the Mortek Crawler. A siege engine of grotesque yet ingenious design, this contraption is possessed of a crude animus, allowing it to lumber forward upon multiple bone limbs and place itself in the optimum firing position. Attendant engineers then operate the Crawler’s mechanisms, loading and directing the weapon at the heart of the enemy’s formation. At the signal of a high-ranking war vizier, the Crawler’s main arm lurches forwards, hurling a payload of glowing missiles towards its target.
A Crawler’s ammunition consists not of physical matter but of fiendish concentrations of deathly energy. The most commonly used projectiles are clusters of necrotically charged skulls. Where these land, they burst in a storm of sorcery that shatters stone and blasts the life from nearby soldiers. Sometimes, a Crawler will be loaded with strange, polyhedral steles inscribed with grim hexes, designed to unleash a concentrated burst of death magic against a single target. More insidious still are the cauldrons of torment: warded containers filled with tormented soul-slivers, which burst upon impact and fill the air with a maddening aura of terror and pain that drives mortals hopelessly insane. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Dread Catapult [Crit (2 Hits), Anti-INFANTRY (+1 Rend)] | ||||||||
Dread Catapult Crit (2 Hits), Anti-INFANTRY (+1 Rend) | 24" | 4 | 4+ | 2+ | 1 | D3+2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Attendants’ Crawler Tools [Companion] | ||||||||
Attendants’ Crawler Tools Companion | 6 | 4+ | 4+ | - | 1 |
Any Shooting Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The WARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||