Ossiarch Bonereapers – Katakros, Mortarch of the Necropolis

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OSSIARCH BONEREAPERS WARSCROLL
Katakros
Mortarch of the Necropolis
4"
20
3+
5
A genius of war whose mastery of strategy and tactics is unrivalled, Orpheon Katakros was chosen by Nagash to oversee the obliteration of mortal life and the final victory of death over life. The Mortarch of the Necropolis appears as a true goliath of war, his osseous frame shaped into a vision of anatomical perfection, his baleflame gaze observing the advance of his Ossiarch hosts with cold, analytical satisfaction. Katakros eschews the petty cruelties and political infighting of Nagash’s other Mortarchs. He seeks only complete perfection on the battlefield and in the arena of empire-building. Katakros prefers to observe each battle from a strategically advantageous point, surrounded by a retinue of trusted acolytes. Here he analyses the flow of combat, dispatching a flurry of orders via avian bone-constructs and signalling complex manoeuvres through his Prime Necrophoros, who bears the Mortarch’s personal standard. He has little interest in personal combat, leaving such matters to his ever-present subordinate, the Liege-Immortis Karash. If a particularly worthy foe makes themselves known, however, Katakros will take up the ensorcelled spear Inda-Khaat and the Shield Immortis, disposing of his opponent with the same precision with which he directs his legions.
OSSIARCH BONEREAPERS WARSCROLL
Katakros
Mortarch of the Necropolis
MELEE WEAPONS
AtkHitWndRndDmg
Inda-Khaat [Crit (2 Hits)]
Inda-Khaat
Crit (2 Hits)
53+3+23
The Shield Immortis
The Shield Immortis33+3+22
Retinue Blades [Crit (2 Hits)]
Retinue Blades
Crit (2 Hits)
103+4+11
BATTLE PROFILE

Unit Size: 1      Points: 500
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Legion Subcommander, Any OSSIARCH BONEREAPERS

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Inda-Khaat is 3.

Passive
MORTARCH OF THE NECROPOLIS: Katakros is the most perfect of Nagash’s constructs and the ruler of the Ossiarch Empire.

Effect: If this unit uses a Relentless Discipline ability, that ability affects friendly OSSIARCH BONEREAPERS units wholly within 18" of this unit instead of wholly within 12".

Once Per Turn, Reaction: Opponent declared a command for a unit within 18" of this unit
AVIARCH SPYMASTER: The Aviarch Spymaster can use their spy network to disrupt the plans of Katakros’s enemies.

Effect: Roll a dice. On a 5+, that command has no effect, it still counts as having been used and the command points spent to use it are still lost.

Passive
PRIME NECROPHOROS: This Necrophoros holds aloft Katakros’s personal banner.

Effect: Add 3 to the control scores of other friendly OSSIARCH BONEREAPERS units while they are wholly within 18" of this unit.

Your Hero Phase
1
SUPREME LORD OF THE BONEREAPER LEGIONS: An Ossiarch force personally led by Katakros is said to be worth ten identical forces led by his generals.

Declare: Pick up to 3 friendly OSSIARCH BONEREAPERS units wholly within 18" of this unit to be the targets.

Effect: Until the start of your next turn, add 1 to save rolls for the targets while they are wholly within 18" of this unit.

KEYWORDS
WARMASTER, UNIQUE, HERO, INFANTRY, WARD (6+)
DEATH, OSSIARCH BONEREAPERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
This HERO can join an eligible regiment as a Legion Subcommander.

Cavalry Hero

The WARMASTER keyword is used in the following Ossiarch Bonereapers warscrolls:

© Vyacheslav Maltsev 2013-2024