Ossiarch Bonereapers – Bone-tithe Shrieker

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OSSIARCH BONEREAPERS WARSCROLL
Bone-tithe Shrieker
8"
7
5+
7+
Fear is a weapon wisely deployed by the Ossiarch legions, for the shattering of an army’s will to fight brings about its destruction swifter and surer than any ingenious gambit. The Bone-tithe Shrieker is a soul-linked conjuration developed by arcanists of the Mortisan caste to swamp the battlefield in a tide of existential terror and to bring death to those who would avoid paying their rightful tribute of osseous matter. A Bone-tithe Shrieker appears as a four-headed, pyramidal monstrosity floating upon contrails of Shyishan magic. Its many faces spin constantly, seeking those marked by Nagash as traitors and tithe-avoiders. Having identified such a presence, the Shrieker lives up to its name, unleashing an ear-splitting and soulrending scream that turns living creatures nearby into trembling, shell-shocked statues – easy prey for advancing Ossiarch footsoldiers, who are immune to this fear-inflicting aural onslaught.
OSSIARCH BONEREAPERS WARSCROLL
Bone-tithe Shrieker
RANGED WEAPONS
RngAtkHitWndRndDmg
Soul-rending Shriek [Shoot in Combat]
Soul-rending Shriek
Shoot in Combat
12"43+4+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Soul-rending Shriek
Soul-rending Shriek43+4+1D3
Passive
NO ESCAPE: There is no hope for the enemy when a Bone-tithe Shrieker is nearby.

Effect: Subtract 1 from ward rolls for enemy units while they are within 12" of this MANIFESTATION.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
DEATH, OSSIARCH BONEREAPERS
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Ossiarch Bonereapers warscrolls:

Endless Spell
7.0 Manifestations
There are two types of manifestation: endless spells, which can be summoned by WIZARDS, and invocations, which can be summoned by PRIESTS. Each manifestation has its own warscroll, and the spell or prayer that allows that manifestation to be summoned will be found in the appropriate manifestation lore. No more than 1 friendly WIZARD or PRIEST can attempt to summon the same manifestation per turn, and a friendly WIZARD or PRIEST cannot attempt to summon a friendly manifestation that was removed from play in the same turn. Manifestations are not considered to be units, with the following exceptions:
  • They are treated as if they were units for the purposes of movement, combat range, being in combat and setting up other units. Units can finish a charge move within 1/2" of an enemy manifestation as if it were a unit.
  • If they have any melee or ranged weapons, they can use the ‘Fight’ and ‘ShootCORE abilities as if they were units.
  • If they have a Move characteristic greater than 0" (‘-’), they can use CORE MOVE abilities as if they were units.
  • They can be picked as targets of enemy abilities as if they were units. They are not affected by enemy abilities that do not involve picking targets.
  • Damage points can be inflicted on them as if they were units and they can be destroyed.
  • Manifestations that have a Move characteristic of 0" (‘-’) cannot move. For the purposes of movement, combat range, being in combat and setting up other units, they are only treated as if they were units in the combat phase. Units can finish a charge move within 1/2" of an enemy manifestation that has a Move characteristic of 0" (‘-’) instead of within 1/2" of an enemy unit.
  • Models can move through manifestations but cannot end a move on them.

The MANIFESTATION keyword is used in the following Ossiarch Bonereapers warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Ossiarch Bonereapers warscrolls:

Endless Spell
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2024