Ossiarch Bonereapers – Mortisan Ossifector

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OSSIARCH BONEREAPERS WARSCROLL
Mortisan Ossifector
5"
5
4+
2
Mortisan Ossifectors are mages dedicated to fashioning the most formidable bone constructs imaginable. They concern themselves with crafting behemothic Gothizzar Harvesters and perfecting the firing mechanisms of Mortek Crawlers, and they are even entrusted with knowledge of the rites that give rise to the dread Morghasts. An Ossifector will supervise these entities in battle with a craftsman’s critical eye, employing their magics to swiftly repair even the most grievous breaks and fractures suffered by their charges. Ossifectors are amongst the proudest bone-sculptors of Katakros’s empire. For these deathless artisans, quality is the only true metric, and they view themselves as pioneers as well as masters in matters of craftsmanship. As battle rages around them, they work their sorceries to augment their creations’ violent potential or resilience. Super‑hardened barbs erupt along the forelimbs of Gothizzar Harvesters, while Mortek Crawlers are coated in layers of ensorcelled bone that absorb kinetic energy before unleashing it with lethal force.
OSSIARCH BONEREAPERS WARSCROLL
Mortisan Ossifector
MELEE WEAPONS
AtkHitWndRndDmg
Ossified Talons [Crit (2 Hits)]
Ossified Talons
Crit (2 Hits)
34+4+-2
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Gothizzar Harvester, 0-1 Mortek Crawler, Any INFANTRY

Once Per Turn (Army), Your Hero Phase
REFINED CREATION: Ossifectors are always looking to improve upon their work, wielding necrotic sorcery to augment their creations in battle.

Declare: Pick a friendly Gothizzar Harvester, Morghast Archai or Morghast Harbingers unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to the Rend characteristic of the target’s melee weapons until the start of your next turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+)
DEATH, OSSIARCH BONEREAPERS, MORTISAN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

© Vyacheslav Maltsev 2013-2024