5" 6 4+ 2 Soulmasons stand paramount amongst the Mortisans. Lords of soul alchemy, they process the vast reserves of spiritual energy hoarded by the legions. One may liken them to quartermasters in some manner, apportioning soul-matter to their minions and keeping the rest for Nagash’s vaults – though they are permitted to siphon off a small degree for personal experimentation. A Soulmason possesses encyclopaedic knowledge of the spiritual reserves available to them and knows precisely how much to call upon to energise or repair damaged warriors. They are famous for their trance-like focus, able to split their blended consciousness and perform a dizzying array of calculations at once.
While Soulmasons are adept at aggressive spellcraft, their true value lies in bolstering the spirits of fellow Ossiarchs. Through their soul alchemy, these Mortisans provide aetheric nourishment to the Bonereapers, heightening their ferocity and focus. Such complex forms of sorcery beyond any Necromancer, and the Soulmasons must retain total concentration when wielding them, otherwise the welling gheist-energies may burst free in a shrieking mass. To avoid having to distract themselves with combat, Soulmasons take to battle atop elaborate bipedal thrones, whose raking claws can keep foes at a safe distance. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulmason’s Staff [Crit (2 Hits)] | |||||||
Soulmason’s Staff Crit (2 Hits) | 3 | 4+ | 4+ | 1 | D3 | ||
Mortek Throne’s Ossified Claws [Companion] | |||||||
Mortek Throne’s Ossified Claws Companion | 2 | 5+ | 4+ | 1 | 1 |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+) |
DEATH, OSSIARCH BONEREAPERS, MORTISAN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The WARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The HERO keyword is used in the following Ossiarch Bonereapers warscrolls:
The WIZARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |